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Mercenary Assassin

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Mercenary AssassinCreature 8

Legacy Content

Rare NE Medium Human Humanoid 
Source Pathfinder #190: The Choosing pg. 17
Human assassin
Perception +17
Languages Common
Skills Acrobatics +17, Athletics +15, Deception +13, Society +15, Stealth +17, Survival +13, Thievery +17
Str +4, Dex +4, Con +2, Int +2, Wis +2, Cha +0
Swift Sneak The assassin can move their full Speed while Sneaking.
Items +1 leather armor, +1 striking rapier, +1 composite shortbow (20 arrows), simple injury poison
AC 25; Fort +15, Ref +17, Will +13
HP 135
Speed 25 feet
Melee [one-action] rapier +18 [+13/+8] (deadly d8, disarm, finesse, magical), Damage 2d6-2+9 piercingRanged [one-action] shortbow +18 [+13/+8] (deadly d10, magical, propulsive, range increment 60 feet, reload 0), Damage 1d6-2+9 piercingPoison Weapon [one-action] (manipulate) Requirements The assassin wields a piercing weapon and has a free hand; Effect The assassin applies a poison to the weapon.Sneak Attack The assassin deals an extra 2d6 precision damage to flat-footed creatures.