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Shelyn's ShameHazard 11

Legacy Content

Rare Haunt 
Source Kingmaker Companion Guide pg. 90
Complexity Simple
Stealth DC 33 (master) to notice tears beginning to run from the statue’s eyes
Description The statue begins to weep, its tears running in rivulets down into the surrounding pool, filling all nearby with overwhelming shame and grief.
Disable DC 29 Religion (master) to offer prayers to Shelyn (a worshipper of Shelyn gains a +2 circumstance bonus to this check), or DC 33 Diplomacy (expert) to offer condolences and comforts to the haunt
Hope or Despair [reaction] Trigger A Small or larger creature enters the pool or touches the statue; Effect The waters of the pool and the statue become infused with divine power. The triggering creature and all other creatures within 20 feet of that creature must attempt a DC 30 Will save. If the save is attempted by a worshipper of Shelyn, the result is automatically improved one degree.

Critical Success Shelyn sees in the creature a chance to bring the shrine back to glory, and instead of filling them with despair, the haunt fills them with hope. In addition to being filled with an urge to defeat the evil that has infested the shrine, the creature has the urge to restore the shrine. Exact details as to the nature of the evil infesting the shrine aren't apparent other than to alert the character that there's certainly something dire within the shrine's walls. The creature need not act on these urges, but as long as they pursue either goal, they gain a +1 status bonus to all checks while remaining in the shrine's area. The GM determines whether or not a check counts toward this goal (at the very least, all combat checks made against foes in the rest of the adventure count).
Success The creature is unaffected.
Failure Feelings of sadness and despair well up in the creature's mind. For the next hour, the creature takes a –1 penalty to all saving throws against mental effects; this penalty increases to a –2 penalty against emotion mental effects. This effect has the curse trait.
Critical Failure As failure, but the effects persist as long as the green hag Tulvak remains in control of the shrine.