Taw LauncherLegacy Content
Uncommon Conrasu Deadly d10 Modular (B, P, or S) Source Treasure Vault pg. 31 1.1,
Ancestry Guide pg. 138 3.0Price 10 gp;
Damage 1d10 modular;
Bulk 1
Hands 2;
Range 100 ft.;
Reload 1
Type Ranged;
Category Advanced;
Group BowAmmunition Wooden Taws
This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes.
Traits
Conrasu: A people that are made of cosmic force given consciousness and housed within unique exoskeletons. Conrasus craft and use these weapons.
Deadly d10: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.
Modular (B, P, or S): The weapon has multiple configurations that you can switch between using an Interact action. Typically, switching between configurations of a modular weapon allows it to deal different types of damage (listed in the trait, such as “modular B, P, or S”), though it’s possible for a modular weapon’s description to list more complicated configurations.
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Critical Specialization Effects
Source Core Rulebook pg. 283 4.0Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Bow: If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is
immobilized and must spend an Interact action to attempt a DC 10
Athletics check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid (like a
water elemental or some
oozes), or could otherwise escape without effort.