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Secrets of Magic / Book of Unlimited Magic / Pervasive Magic

Creature Adjustments

Source Secrets of Magic pg. 219 1.1
In a world of pervasive magic, creatures gain at least one trait associated with a magical tradition. These traits reflect the creature's innate magical nature. In areas of localized pervasive magic, these traits represent the area itself.

Arcane Adjustments

Source Secrets of Magic pg. 219 1.1
The creature gains the arcane trait and can cast a single innate spell from the arcane spell list once per day. Use the creature's level (see the table below) to determine the spell's level. Use the spell DC and spell attack roll on the table if the creature does not already have those statistics.

Creature LevelSpell Level (Statistics)Suggested Spells
–1 to 2Cantrip (DC 15, attack +7)Daze, detect magic, shield, telekinetic projectile
3 to 41st (DC 18, attack +10)Charm, fleet step, grim tendrils, magic missile, sleep
5 to 62nd (DC 21, attack +13)Blur, invisibility, mirror image, see invisibility, spider climb
7 to 83rd (DC 23, attack +15)Blindness, fireball, haste, hypnotic pattern, lightning bolt, wall of wind
9 to 104th (DC 26, attack +18)Blink, confusion, fire shield, freedom of movement, wall of fire
11 to 125th (DC 29, attack +21)Cloak of colors, cloudkill, cone of cold, tongues
13 to 146th (DC 31, attack +23)Chain lightning, spellwrack, true seeing
15 to 167th (DC 34, attack +26)Fiery body, prismatic spray, true target
17 to 188th (DC 35, attack +27)Disappearance, horrid wilting, maze
19 to 209th (DC 38, attack +30)Meteor swarm, prismatic sphere
21 or higher10th (DC 42, attack +34)Time stop, wish

Divine Adjustments

Source Secrets of Magic pg. 219 1.1
The creature gains the divine trait and can cast a single innate spell from the divine spell list once per day. Use the creature's level (see the table below) to determine the spell's level. Use the spell DC and spell attack roll on the table if the creature does not already have those statistics.

Creature LevelSpell Level (Statistics)Suggested Spells
–1 to 2Cantrip (DC 15, attack +7)Detect magic, divine lance, guidance, light
3 to 41st (DC 18, attack +10)Bane, bless, heal, sanctuary
5 to 62nd (DC 21, attack +13)Death knell, restoration, silence, spiritual weapon
7 to 83rd (DC 23, attack +15)Chilling darkness, heroism, sanctified ground, searing light
9 to 104th (DC 26, attack +18)Divine wrath, spell immunity
11 to 125th (DC 29, attack +21)Abyssal plague, flame strike, sending, spiritual guardian
13 to 146th (DC 31, attack +23)Blade barrier, righteous might
15 to 167th (DC 34, attack +26)Eclipse burst, energy aegis, sunburst
17 to 188th (DC 35, attack +27)Divine aura, spiritual epidemic
19 to 209th (DC 38, attack +30)Overwhelming presence, wail of the banshee
21 or higher10th (DC 42, attack +34)Miracle, revival

Occult Adjustments

Source Secrets of Magic pg. 219 1.1
The creature gains the occult trait and can cast a single innate spell from the occult spell list once per day. Use the creature's level (see the table below) to determine the spell's level. Use the spell DC and spell attack roll on the table if the creature does not already have those statistics

Creature LevelSpell Level (Statistics)Suggested Spells
–1 to 2Cantrip (DC 15, attack +7)Chill touch, guidance, ghost sound, shield
3 to 41st (DC 18, attack +10)Bane, charm, fear, grim tendrils, ray of enfeeblement
5 to 62nd (DC 21, attack +13)Darkness, false life, paranoia
7 to 83rd (DC 23, attack +15)Enthrall, haste, slow
9 to 104th (DC 26, attack +18)Confusion, phantasmal killer, suggestion
11 to 125th (DC 29, attack +21)Abyssal plague, black tentacles, crushing despair
13 to 146th (DC 31, attack +23)Feeblemind, repulsion, spirit blast
15 to 167th (DC 34, attack +26)Mask of terror, visions of danger, warp mind
17 to 188th (DC 35, attack +27)Maze, mind, spirit song, uncontrollable dance
19 to 209th (DC 38, attack +30)Telepathic demand, unfathomable song
21 or higher10th (DC 42, attack +34)Alter reality, fabricated truth

Primal Adjustments

Source Secrets of Magic pg. 219 1.1
The creature gains the primal trait and can cast a single innate spell from the primal spell list once per day. Use the creature's level (see the table below) to determine the spell's level. Use the spell DC and spell attack roll on the table if the creature does not already have those statistics.

Creature LevelSpell Level (Statistics)Suggested Spells
–1 to 2Cantrip (DC 15, attack +7)Electric arc, produce flame
3 to 41st (DC 18, attack +10)Heal, jump, magic fang, pass without trace
5 to 62nd (DC 21, attack +13)Barkskin, enlarge, resist energy, shatter
7 to 83rd (DC 23, attack +15)Blindness, slow, stinking cloud
9 to 104th (DC 26, attack +18)Air walk, freedom of movement, solid fog
11 to 125th (DC 29, attack +21)Cloudkill, elemental form, wall of ice
13 to 146th (DC 31, attack +23)Baleful polymorph, field of life, tangling creepers
15 to 167th (DC 34, attack +26)Eclipse burst, regenerate, sunburst, volcanic eruption
17 to 188th (DC 35, attack +27)Earthquake, horrid wilting, punishing winds
19 to 209th (DC 38, attack +30)Nature's enmity, storm of vengeance
21 or higher10th (DC 42, attack +34)Cataclysm, primal phenomenon