Mythic Callings | Mythic Feats | Mythic Destinies


Godling Dedication Feat 12

Rare Destiny Mythic 
Source War of Immortals pg. 131
Archetype Godling

Your Calling allows you to begin walking the path to true deific ascension, inspiring followers as your divine seed grows. Your first follower is your hierophant—the high priest of your new faith—whom you rely on to spread your word and provide an anchoring mortal presence as your perspectives are increasingly pulled toward the cosmic. When you gain this feat, choose one willing ally to be your hierophant. If your hierophant is not trained in spell attack modifier and spell DC, they become trained for as long as they are your designated hierophant. If your hierophant dies or chooses to part ways with you, you can designate a new hierophant by communing with the chosen ally for a period of 24 hours.

Your Calling allows you to seize the divine magic typically restricted to deities. Choose one domain to claim (see list of domains here). You learn the initial domain spell for this domain. You gain a pool of Focus Points with 1 Focus Point and you can Refocus by taking 10 minutes to replenish your divine energy from the planes beyond. You gain expert proficiency in spell modifier and spell DC, and your spellcasting ability for these spells is your choice of Wisdom or Charisma, decided when you gain this feat.

Your hierophant also gains the Cast a Spell activity and can cast the domain spell you learned with Godling Dedication. When they Cast the Spell in this way, your Focus Point is expended as the cost of the spell. Your hierophant uses their own spellcasting proficiency in spell modifier and spell DC when casting a spell in this way, and they use their own Wisdom or Charisma modifier (matching your choice). If your hierophant has mythic power, they can spend a Mythic Point to cast any divine spell they gain by being your hierophant at mythic proficiency.

Godling Dedication Leads To...

Absolve Sins, Assume Godhood, Claim Cardinal Domains, Divine Invulnerability, Font Of Life Or Death, Gird Champion, Pass Vengeful Judgement, Receive Prayers, Sanctified Relic, Stymie The Gods

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Destiny:

The destiny trait indicates the first feat in a mythic destiny. You must be a mythic character of 12th- level to select a destiny and cannot take subsequent feats in that mythic destiny without first taking the destiny feat.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.