Mythic Callings | Mythic Feats | Mythic Destinies


Abjure Harm [reaction] Feat 16

Mythic 
Source War of Immortals pg. 116
Archetype Ascended Celestial
Prerequisites Ascended Celestial Dedication
Trigger You would take damage from an enemy’s critical Strike.

You’re nigh invincible, and it’s clear that your foe is so far beneath you that they have no hope of winning. Spend 1 Mythic Point. The triggering Strike becomes a regular hit instead of a critical hit and you gain resistance to physical damage equal to your level until the beginning of your next turn. During your next turn, if you attempt a Demoralize check against the triggering creature, you do so at mythic proficiency.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.