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PFS StandardOuroboric Pact Feat 8

Uncommon Archetype Occult 
Source Rival Academies pg. 46
Archetype Pactbinder
Prerequisites Pactbinder Dedication; master in Occultism

You’ve studied pacts at Cobyslarni, or learned under someone who has, and understand them to not only create a bargain between individuals, but a separate entity altogether: the pact itself. You gain the Entreat Pact action, which you can use in association with any pact from the pactbinder archetype. For example, if you have the Pact of Draconic Fury, you could Entreat Pact to aid a skill check to obtain an item the dragon desires.

Entreat Pact [free-action]

Source Rival Academies pg. 46
Frequency once per hour
Trigger You attempt a skill check directly related to the conditions of the pact
(concentrate, fortune) You call upon the occult energies powering your pact to help you fulfill your promise. Roll twice on the triggering check and take the better result.


Special Your pacts continually enforce themselves in a circular magical loop. You lose the ability to retrain out of any feats from the pactbinder archetype.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype:

This feat belongs to an archetype.

Occult:

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to occult magic.