General Hazards | Adventure-Specific Hazards | Weather Hazards


There is a Legacy version here.

Polymorph TrapHazard 12

Magical Trap 
Source GM Core pg. 103 2.0
Complexity Simple
Stealth DC 34 (trained)
Description A Druidic glyph attempts to transform a trespasser into an animal.
Disable DC 32 Thievery (master) to drain the glyph’s power harmlessly, or dispel magic (6th rank; counteract DC 30) to counteract the glyph
Cursed Metamorphosis [reaction] (primal) Trigger A creature moves within 30 feet of the glyph without speaking the passphrase in Druidic; Effect The creature is targeted by cursed metamorphosis (DC 32 Will save).