All Creatures
Abilities | Monsters | NPCs
All | Families | Theme Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | Z


Knight

Elite fighters from the lowest ranks of nobility, knights are proud champions of their court. Unlike other nobles, knights must earn their title through loyalty and strength-of-arms rather than inheritance. Ideals such as chivalry, honor, and virtue are associated with knights but not all meet such romantic standards.

Recall Knowledge - Humanoid (Society): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

KnightCreature 7

Medium Human Humanoid 
Source NPC Core pg. 16
Perception +13
Languages Common
Skills Athletics +17, Diplomacy +12, Intimidation +16, Society +13, Warfare Lore +15
Str +4, Dex +3, Con +3, Int +0, Wis +2, Cha +1
Items full plate with livery, +1 bastard sword, spear (3), steel shield (Hardness 5, 20 HP, BT 10)
AC 25 (27 with shield raised); Fort +14, Ref +14, Will +13
HP 110
Knight's Courage Any time the knight gains the frightened condition, they reduce its value by 1.Reactive Strike [reaction] Shield Block [reaction] The knight can Shield Block for an adjacent ally, preventing that ally from taking damage instead of themself.
Speed 25 feet
Melee [one-action] bastard sword +18 [+13/+8] (magical, two-hand d12), Damage 1d8+10 slashingMelee [one-action] spear +17 [+12/+7], Damage 1d6+10 piercingMelee [one-action] gauntlet +17 [+13/+9] (agile, free-hand), Damage 1d4+10 bludgeoningRanged [one-action] spear +17 [+12/+7] (thrown 20 feet), Damage 1d6+10 piercingIntimidating Strike [two-actions] (emotion, fear, fighter, mental) The knight makes a melee Strike. If it hits and deals damage, the target is frightened 1, or frightened 2 on a critical hit.Rearming Advance [one-action] The knight Strides or Steps. During this movement, they can Interact to swap from wielding their bastard sword in two hands to wielding it in one hand and wielding their shield in the other, or vice versa. This Interact action doesn't trigger reactions that can be triggered by manipulate actions.Warding Shift [one-action] Requirements The knight is adjacent to a willing ally; Effect The knight moves an adjacent willing ally 5 feet in any direction and can Step into the space the ally vacated.

Sidebar - Additional Lore Knighthood

While most are knighted after years of training under an established knight, there are other ways to earn the title. It might be presented as a tournament prize, a reward for prowess in battle, or an honor bestowed upon adventurers for aiding a grateful noble. Knighthood is the fastest way to join the ranks of nobility outside of marriage and bestows land and properties along with a rise in station.

All Monsters in "Courtier"

NameLevel
Advisor5
Court Historian-1
Courtesean2
Envoy0
Knight7
Noble3
Palace Guard4
Spy6
Veteran Noble6

Courtier

Source NPC Core pg. 12
The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Aiuvarin translator (level 0)

Sidebar - Additional Lore Intriguing Plots

The royal court is filled with intrigue! Here are some examples of who might be scheming.
  • The monarch's spouse or children
  • The royal pet (a druid in disguise)
  • The grand vizier
  • Visiting ambassadors or nobles
  • Palace champion
  • Palace doctor
  • Kitchen staff
  • Court jester

Sidebar - Additional Lore Know Your Social Events

  • Ball: a formal dance party that often includes a banquet
  • Banquet: an elaborate formal meal for a large number of people
  • Debutante Ball: a ball where upper-class youths formally enter society as adults
  • Gala: a social occasion with special entertainment or performances
  • Hunt: a formal hunting competition among the nobility and royals of court
  • Masque: a dramatic performance with singing, dancing, pantomime, and dialogue

Sidebar - Additional Lore Social Warfare

Though courtiers might have guards and servants at their command, their most potent forces are their connections outside of court and the will of the common people. A noble might have financial control of the entertainment district, but a popular courtesan moving their patronage will take their admirers with them. An envoy who endears themselves to commoners by having their spies expose corrupt officials can provoke public outrage when a rival attempts to have them replaced.