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Peerless Duelist

Rumors circulate in the saloons that an undefeated master duelist roams the roads, waiting for their next contest.

Recall Knowledge - Humanoid (Society): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Peerless DuelistCreature 12

Medium Human Humanoid 
Source NPC Core pg. 80
Perception +24; (27 for initiative) tremorsense 30 feet
Languages Common
Skills Acrobatics +25, Athletics +23, Crafting +22, Deception +24, Dueling Lore +25, Intimidation +26
Str +3, Dex +5, Con +3, Int +0, Wis +3, Cha +2
I See You The peerless duelist's Perception checks and firearm Strikes ignore lesser cover and the concealed condition.
Items +1 striking dueling pistol ( 2, 40 rounds), obsidian goggles
AC 33; Fort +21, Ref +25, Will +21
HP 200
Threatening Aura (aura, emotion, fear, mental) 60 feet, Will DC 30. The duelist's presence makes foes hesitate. Any enemy that enters or starts its turn in the aura must succeed at the Will save or be stunned 1. Regardless of the result of its save, the creature is temporarily immune for 1 day.Shoot First [reaction] Trigger An attacker the duelist can see targets them with a Strike or spell; Requirement The duelist is holding a loaded firearm; Effect The duelist makes a firearm Strike against the triggering creature. On a critical hit, they disrupt the triggering action.
Speed 25 feet
Melee [one-action] fist +25 [+21/+17] (agile, finesse, nonlethal, unarmed), Damage 1d4+11 bludgeoningRanged [one-action] dueling pistol +26 [+21/+16] (concealable, concussive, fatal d10, magical, range increment 60 feet, reload 1), Damage 3d6+13 piercingAce Shooter The peerless duelist deals an extra die of damage on any firearm Strike they attempt. This extra damage is already included in their dueling pistol Strike.Disarming Shot [one-action] The duelist fires a dueling pistol to attempt a Disarm an enemy at range with the bullet. The duelist attempts an attack roll with the dueling pistol instead of an Athletics check, taking any penalty appropriate for the firearm's range increment. The duelist doesn't have to meet the requirements of the Disarm action.
Instead of Disarming, the duelist can use Disarming Shot to attempt an Escape action for the benefit of themself or an ally within range.
Double Reload [one-action] Requirements The peerless duelist has an empty dueling pistol in each hand; Effect The peerless duelist Interacts to reload both dueling pistols.

All Monsters in "Maverick"

NameLevel
Arms Dealer2
Gunwitch7
High Roller11
Musketeer3
Peerless Duelist12
Political Upstart0
Runaway Blueblood3
Unsanctioned Sheriff5

Maverick

Source NPC Core pg. 76
These lone wolves have an aura of mystery, bravado, and swagger.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Bill-band (level 5), gambling companion (level 3), goblin get gang (level 5)

Sidebar - Advice and Rules Draw!

Multiple mavericks carry the explosive ranged weapons called firearms. Many of these NPCs can be adapted to other ranged weapons, such as crossbows or bows, with minimal changes if you choose not to include firearms in your game. More firearms and the gunslinger class appear in Pathfinder Guns & Gears.

Sidebar - Additional Lore Dueling Etiquette

Some mavericks meet to size each other up before deciding whether or not to duel. Then, if they decide to challenge one another, the face-off's rules (or lack thereof) are agreed upon beforehand to prevent any ill will afterward. Being a sore loser is highly frowned on, even more than a duel to the death.

Sidebar - Additional Lore Familiar Firearms

Many gunwitches wield weapons that are both firearms and magic weapons or implements in some form, which serves in place of a regular witch's familiar. As most gunwitches—rare as they are—make their own weaponry, it's speculated that the gunwitch's patron is the one who provides the blueprints for their sophisticated magical firearm.

Sidebar - Advice and Rules Mavericks And Duels

Mavericks tend to jump into duels at the drop of a hat, ready for a true test of their intuition and reflexes. A duel encounter uses the duels subsystem. A peerless duelist is truly exceptional (and already has all the dueling actions used in the subsystem due to their skills). If you want another NPC to have more options in duels, you can swap one of their existing skills for Deception or Intimidation.