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Tree Singer

Singers can speak the words of creation in song, a forgotten art from the First World. Their melodies turn grass into blades and make trees stir. Through their music, plants rise to defend and seek vengeance for nature. Taught by woodland spirits or fey agents of the First World, they master the magic of primal song.

Recall Knowledge - Humanoid (Society): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Tree SingerCreature 13

Medium Human Humanoid 
Source NPC Core pg. 135
Perception +22
Languages Common, Wildsong
Skills Athletics +23, Diplomacy +25, Intimidation +23, Nature +26, Performance +27, Survival +22
Str +4, Dex +3, Con +1, Int +2, Wis +3, Cha +4
Items +1 striking composite longbow, +1 striking longspear, +1 resilient leather armor
AC 32; Fort +23, Ref +21, Will +25
HP 220
Bloodthirsty Plants [reaction] (concentrate) Trigger An enemy in the tree singer's Verdant Aria aura (see below) attacks one of the tree singer's allies; Effect Vines and branches to lash out at the attacker, dealing 3d6 piercing damage.Plant Empathy The tree singer can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.
Speed 25 feet
Melee [one-action] longspear +24 [+19/+14] (magical, reach 10 feet), Damage 2d8+10 piercing plus 2d10 sonicMelee [one-action] fist +23 [+19/+15] (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning plus 2d10 sonicRanged [one-action] composite longbow +23 [+18/+13] (deadly d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+8 piercing plus 1d10 sonicPrimal Prepared Spells DC 33, attack +25; 7th regenerate, tree of seasons; 6th plant form, tangling creepers, wall of thorns; 5th elemental form (wood only), nature's pathway, plant form; 4th oaken resilience, resist energy, vapor form; 3rd earthbind (×2), slow; 2nd entangling flora, one with plants (×2); 1st gentle landing (×2), ventriloquism; Cantrips (7th) detect magic, light, prestidigitation, stabilize, tangle vine
Druid Order Spells DC 33, 1 Focus Point; 7th cornucopia
Verdant Aria [one-action] (auditory, aura, concentrate, linguistic, plant, primal, wood) The tree singer raises their voice in a haunting melody, creating an aura in a 30-foot emanation. Plants in the aura seem to come to life, swaying and rustling in response to the music. The tree singer's allies in the aura gain a +2 status bonus to AC and saving throws as the foliage around them shields and defends them from harm. The aura lasts until the end of the tree singer's next turn but can be Sustained. It can be Sustained even if the tree singer is polymorphed. The effect ends early if the tree singer stops singing.

All Monsters in "Primalist"

NameLevel
Dedicated Druid7
Mountain Guardian6
Pack Leader4
Skin Shifter8
Tempest Incarnate19
Tree Singer13

Primalist

Source NPC Core pg. 132
A primalist is a wielder of primal energies and magic, sometimes taught by forces of primal power, including powerful elementals or fey of the First World. Primalists protect the natural world, offering strong medicine to those in need while facing suspicion from those who don't understand their ways.

A great many primalists belong to druidic circles, and even those who aren't members tend to be familiar with the most prominent ones in their homeland.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Gnome conservationist (level 6), kobold earth diver (level 4)

Sidebar - Locations Druid Groves

When they choose to settle in one place, druids famously dwell in druid groves. These sanctums mix elements of living spaces, ritual shrines, and the natural environment into a cohesive, harmonious whole. Flora and fauna form the majority of fixtures in most groves, with only small amounts of construction work, as druids prize fitting themselves into the environment rather than bending it to suit them. A grove might be a small hollow that's home to a solitary druid or an overgrown copse of trees housing an entire lodge.

Sidebar - Additional Lore Order Hierarchies

Green Faith orders tend to obey strict hierarchies, with nine “circles” for major orders and three or five for minor orders. A new member becomes an initiate of the first circle. Each ascending circle guards more secret and precious information and has fewer members than the circle below it. To ascend, a druid must do service toward the order's goals and grow in knowledge and magical ability. If a circle is full, a druid might need to win their way into the circle by challenging a superior.

Sidebar - Advice and Rules Speaking Wildsong

The secret language spoken among druids, called Wildsong, sounds more like animal calls than spoken words. If you're roleplaying a conversation between druids at the table, you might want to try imitating an animal, or even just play audio clips of animal noises. Much of Wildsong is conveyed through tone and associations with different animals. An individual druid's Wildsong might more frequently incorporate sounds from animals prevalent in the druid's home region, forming a dialect or accent of sorts.