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Diver

Divers can often make large amounts of money by diving for treasures and selling them at a markup to tourists and antiquities dealers.

Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

DiverCreature 3

Medium Human Humanoid 
Source NPC Core pg. 148
Perception +9
Languages Common, Thalassic
Skills Acrobatics +10, Athletics +10, Nature +9, Ocean Lore +11, Thievery +9
Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha +0
Underwater Fighter The diver isn't off-guard underwater and doesn't take penalties for using a bludgeoning or slashing melee weapon in water.
Items trident
AC 17; Fort +9, Ref +12, Will +6
HP 50
Underwater Awareness [reaction] Trigger An enemy Strikes the diver while they're underwater; Effect The diver senses the movement of their enemy in the water and jerks back in time. They gain a +2 circumstance bonus to their AC against the triggering attack.
Speed 25 feet, swim 30 feet
Melee [one-action] trident +12 [+7/+2], Damage 1d8+5 piercingMelee [one-action] fist +12 [+8/+4] (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoningRanged [one-action] trident +12 [+7/+2] (thrown 20 feet), Damage 1d8+5 piercingDive [one-action] The diver moves up to twice their swim Speed downward.

All Monsters in "Seafarer"

NameLevel
Bosun3
Castaway5
Diver3
Navigator2
Ocean Nomad6
Pirate2
Rigger1
Ship Captain6
Subaquatic Marauder5

Seafarer

Source NPC Core pg. 146
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

Sidebar - Additional Lore Conscription

While slavery is outlawed across Golarion, the practice of plying sailors into service with copious amounts of alcohol and ambiguous promises remains a timeless tradition. Old salts sometimes say, “Take the sail, and that's what you'll get.” This originally referred to the standard gold piece of Korvosa that featured a ship imprint. Once a sailor accepted any coin from a recruiter, it was fair game for them to be conscripted.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Jinx eater (level 4)

Sidebar - Additional Lore Religion

Faith for those who sail the waves is frequently a matter of appeasement rather than piety. Sailors will commonly pray to Gozreh and Hei Feng for favorable weather; to Besmara in the hopes of avoiding pirates and sea monsters; and to Desna and Sarenrae for aid in navigation. Navies with strong national religions turn a blind eye to this behavior. Rahadoumi vessels are an exception and prohibit such worship. Foreigners among their crews must be secretive in their devotions.

Sidebar - Treasure and Rewards Sea Maps

A ship's map is a matter of great pride and value. Every ship develops maps as it sails and discovers routes and locations. While larger navies may share their findings among each other, independent vessels treasure the secrets of their map above all. For this reason, sea maps often do not have labels and are coded with unique symbols, so their secrets, which are worth more than gold, can't be easily discovered.

Sidebar - Additional Lore The Bends

Deep-depths divers have a special danger they must prepare against when going about their daily business: air in the blood. Colloquially known as the bends, diving disease occurs when a diver rises too quickly, whether out of inexperience or fear. Many divers have had to choose between facing down a terrifying predator or moving too quickly and becoming victims of this painful disease.