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Dwarf Smith

Many dwarves become smiths as their attention to detail, lifestyles that keep them close to useful materials such as iron, and a pride in their work all come together to become a brilliant skill set for working with armaments. Though dwarves are capable of smithing most any kind of item, most focus on armaments as a way of creating objects to defend their fellow dwarves.

Recall Knowledge - Humanoid (Society): DC 14
Unspecific Lore: DC 12
Specific Lore: DC 9

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Dwarf SmithCreature -1

Medium Dwarf Humanoid 
Source NPC Core pg. 174
Perception +3; darkvision
Languages Common, Dwarven
Skills Athletics +4, Crafting +10 ((+11 blacksmithing)), Society +4
Str +2, Dex +1, Con +2, Int +3, Wis +1, Cha -1
Blacksmithing Specialist For encounters involving blacksmithing, the dwarf smith is a 5th-level challenge.
Temper Armament (downtime) The smith spends 1 day tempering a single suit of metallic armor, metallic shield, or metallic weapon. Tempering armor or a shield increases its Hardness by 1. Tempering a weapon grants the weapon a +1 circumstance bonus to damage rolls. Regardless of the item, the tempering remains for 3 days, after which item is temporarily immune to further tempering for 1 week as the technique would otherwise damage it.
Items leather apron (functions as padded armor), artisan's toolkit (blacksmithing), clan dagger, light hammer
AC 12; Fort +4, Ref +1, Will +3
HP 12; Resistances fire 1
Speed 20 feet
Melee [one-action] light hammer +4 [+0/-4] (agile), Damage 1d6-2+2 bludgeoningMelee [one-action] clan dagger +4 [+0/-4] (agile, parry, versatile B), Damage 1d4-2+2 piercingMelee [one-action] fist +4 [+0/-4] (agile, nonlethal, unarmed), Damage 1d4-2+2 bludgeoningRanged [one-action] light hammer +2 [-2/-6] (agile, thrown 20 feet), Damage 1d6-2+2 bludgeoningCrack the Shell [two-actions] The dwarf smith makes a Strike to break a creature's defenses. If the Strike hits and the creature is wearing armor with Hardness 9 or lower, the armor is broken. This Strike doesn't further damage armor that's already broken.

All Monsters in "Dwarf"

NameLevel
Dwarf Battalion6
Dwarf General8
Dwarf Smith0
Dwarf Stonecaster4
Dwarf Warrior1
Spirit Priest5

Dwarf

Source Monster Core pg. 135 1.1
A dwarf's strength comes from their stoic determination, quality equipment, and their ability to hold grudges for centuries.

Sidebar - Additional Lore Clan Memory

Dwarves often have strong connections to their family and their clan. The grudges held by members of such clans are shared among its members and across generations. However, the honor of their friends is also shared in the same way. This can sometimes lead to a dwarf having a strong opinion about a person based on the actions of an ancient relative.

Sidebar - Additional Lore Dwarven Beards

While the idea of a dwarf typically brings to mind a stout, bearded man, the beard isn't exclusively a feature among male dwarves. Any dwarf, regardless of gender, is capable of growing an impressive beard. In surface dwarven cultures, men tend to be the ones most likely to grow and maintain a beard. Among underground dwarves, beards are more common across the board. Growing a beard is ultimately a matter of personal taste.

Sidebar - Locations Rivethun

The practice known as Rivethun is the most popular form of spiritual connection among dwarves. Rivethun teaches that spirits are everywhere and even gods are themselves spirits, albeit much higher in a spiritual hierarchy. Rivethun adherents learn to tap into past pains to help focus their minds and use this focus to unlock greater potential within themselves. Whether this potential is in the form of spellcasting or a greater understanding of spirits varies between individuals.

Sidebar - Additional Lore Strata Of Life

Dwarves tend to be broken up into three groups: underground dwarves, mountain dwarves, and surface dwarves. Each of these groups lives within a different elevation but tend to share common traits within their particular stratum. Underground dwarves tend to be more traditionalist as they're more closely connected to ancient dwarven origins. Mountain dwarves are usually in search of glory, either through their skill, knowledge, or combat prowess. Surface dwarves are the most varied, and their cultures greatly outnumber those of other dwarves.