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Dwarf General

Dwarven generals embody pride in knowledge and tactical acumen, using their understanding of warfare and battlefield strategy to coordinate their subordinates into optimal locations. They also remain ready to enter combat at a moment's notice and bring a fight to an enemy themselves.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Dwarf GeneralCreature 8

Medium Dwarf Humanoid 
Source NPC Core pg. 176
Perception +16; darkvision
Languages Common, Dwarven
Skills Athletics +19, Diplomacy +12, Intimidation +14, Medicine +15, Society +13, Survival +15, Warfare Lore +15
Str +5, Dex +0, Con +4, Int +2, Wis +2, Cha +1
Opening Orders (auditory, linguistic [free-action]) Trigger The dwarf general rolls initiative and can see at least one enemy; Effect The general unleashes a command to ready for combat. Each ally within 120 feet that can hear the general can either Raise a Shield or Step as a free action when it rolls initiative.
Items +1 striking warhammer, arbalest (10 bolts), clan dagger, full plate, steel shield (Hardness 5, HP 20, BT 10)
AC 26; Fort +18, Ref +14, Will +16
HP 150
Dwarven Doughtiness Dwarves are often calm and collected in the face of imminent danger. At the end of the general's turn, reduce its frightened condition by 2 instead of 1.Reactive Strike [reaction] The dwarf general gains an additional reaction at thebeginning of each of their turns that they can use only for a Reactive Strike.Shield Block [reaction]
Speed 20 feet
Melee [one-action] warhammer +20 [+15/+10] (magical, shove), Damage 2d8+11 bludgeoningMelee [one-action] clan dagger +19 [+15/+11] (agile, parry, versatile B), Damage 1d4+11 piercingMelee [one-action] fist +19 [+15/+11] (agile, nonlethal, unarmed), Damage 1d4+11 bludgeoningRanged [one-action] arbalest +15 [+10/+5] (backstabber, range increment 110 feet, reload 1), Damage 1d10+6 piercingAdvancing Orders [one-action] (auditory, linguistic) The dwarf general issues a command to push forward on the battlefield. Each ally who hears and understands this command becomes quickened until the end of its next turn but can use the extra action only to Step or Stride.Hammer Critical Specialization When the general critically hits with a hammer, the target of the critical hit is knocked prone unless it succeeds at a DC 26 Fortitude save.Sudden Charge [two-actions] Frequency once per round; Effect The dwarf general Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

All Monsters in "Dwarf"

NameLevel
Dwarf Battalion6
Dwarf General8
Dwarf Smith0
Dwarf Stonecaster4
Dwarf Warrior1
Spirit Priest5

Dwarf

Source Monster Core pg. 135 1.1
A dwarf's strength comes from their stoic determination, quality equipment, and their ability to hold grudges for centuries.

Sidebar - Additional Lore Clan Memory

Dwarves often have strong connections to their family and their clan. The grudges held by members of such clans are shared among its members and across generations. However, the honor of their friends is also shared in the same way. This can sometimes lead to a dwarf having a strong opinion about a person based on the actions of an ancient relative.

Sidebar - Additional Lore Dwarven Beards

While the idea of a dwarf typically brings to mind a stout, bearded man, the beard isn't exclusively a feature among male dwarves. Any dwarf, regardless of gender, is capable of growing an impressive beard. In surface dwarven cultures, men tend to be the ones most likely to grow and maintain a beard. Among underground dwarves, beards are more common across the board. Growing a beard is ultimately a matter of personal taste.

Sidebar - Locations Rivethun

The practice known as Rivethun is the most popular form of spiritual connection among dwarves. Rivethun teaches that spirits are everywhere and even gods are themselves spirits, albeit much higher in a spiritual hierarchy. Rivethun adherents learn to tap into past pains to help focus their minds and use this focus to unlock greater potential within themselves. Whether this potential is in the form of spellcasting or a greater understanding of spirits varies between individuals.

Sidebar - Additional Lore Strata Of Life

Dwarves tend to be broken up into three groups: underground dwarves, mountain dwarves, and surface dwarves. Each of these groups lives within a different elevation but tend to share common traits within their particular stratum. Underground dwarves tend to be more traditionalist as they're more closely connected to ancient dwarven origins. Mountain dwarves are usually in search of glory, either through their skill, knowledge, or combat prowess. Surface dwarves are the most varied, and their cultures greatly outnumber those of other dwarves.