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Iruxi Masked Mummer

Iruxi masked mummers bring lizardfolk myths to life, donning elaborate costumes and bone masks to enact stories featuring their ancestors, the gods, legendary dragons and dinosaurs, and nature spirits of all kinds.

The most talented mummers claim their ritual dances invite these spirits inside them, suffusing their bodies with starlight and lending them primal power uniquely tied to the luminaries their masks represent. This magic can be seen even by those without magical ability, as they can see glowing motes shaped like distant stars seeming to float under the skin of the mummer.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Iruxi Masked MummerCreature 9

Medium Humanoid Lizardfolk 
Source NPC Core pg. 205
Perception +18
Languages Common, Draconic, Iruxi, Thalassic
Skills Acrobatics +17, Athletics +17, Intimidation +19, Iruxi Lore +20, Nature +18, Performance +20, Society +16, Survival +18
Str +2, Dex +4, Con +0, Int +1, Wis +3, Cha +4
Deep Breath A masked mummer can hold their breath for 20 minutes.
Items +1 striking handwraps of mighty blows, lesser maestro instrument (hand drum), ceremonial skull mask, mummer's costume
AC 27; Fort +15, Ref +19, Will +18
HP 155
Speed 25 feet, swim 20 feet
Melee [one-action] tail +20 [+15/+10] (finesse, sweep), Damage 2d6+8 bludgeoningMelee [one-action] claws +20 [+16/+12] (agile, finesse, versatile P), Damage 2d4+8 slashingRanged [two-actions] spectral roar +19 [+14/+9] (primal, range 30 feet, sonic), Damage 3d10 sonicDon Mask [three-actions] (primal) Frequency once per 10 minutes; Effect The mummer dons a ceremonial skull mask, calling an ancestral spirit to come to their aid. The spirit answers with a spell the mummer can cast as a primal innate spell (5th rank, DC 27) as part of the Don Mask activity. The mummer also gains a primal boon that lasts for 1 minute. After the minute is over or the mask is removed, the spell and boon end if either is still active, and the mummer is fatigued. The most common legendary spirits the masks can invoke are:
  • Fiery Akkarok (tyrannosaurus mask); Spell blazing bolt (3-action version); Boon The mummer's melee Strikes deal an additional 2d6 fire damage.
  • Hazi Zephyr-Borne (griffon or iruxi mask); Spell wall of wind; Boon The mummer gains a fly Speed of 20 feet.
  • King of Storms (roc or horned dragon mask); Spell howling blizzard; Boon The mummer gains the Reactive Strike reaction that can be used only with their tail.
  • Nessek, the Wave Dancer (mosasaur mask); Spell slither; Boon The mummer's claw Strikes deal an additional 2d4 persistent bleed damage.
  • Zalok, Who was Called to Black Harbor (naga or spinosaurus mask); Spell hydraulic torrent; Boon The mummer gains a +10-foot status bonus to their land Speed and swim Speed.
Starry Presence [one-action] (aura, illusion, light, mental, primal) 30 feet. With a quick dance, the iruxi masked mummer surrounds themself with a starlight image resembling a figure from legend. The image lasts until the start of the mummer's next turn. An enemy that enters or starts its turn in the aura must succeed at a DC 25 Will save or become dazzled until the start of its next turn.

All Monsters in "Lizardfolk"

NameLevel
Iruxi Masked Mummer9
Lizardfolk Defender1
Lizardfolk Scout1
Lizardfolk Stargazer2
Terwa Chosen8
Terwa Prodigy6
Terwa Star Reader7
Tidewater Guard4

Lizardfolk

Source Monster Core pg. 226 1.1
Capable and adaptable predators, the reptilian beings known as lizardfolk are heirs to truly ancient civilizations. Their oral traditions cover thousands of years, and they revere the bones of their ancestors. Fossilized lizardfolk are even built into the walls of lizardfolk's stone and glass cities, to allow these predecessors to watch over their kin. Lizardfolk likewise have longstanding traditions of religious worship and astrology, with eyes on the past, the future, and the stars whenever they make a large decision. Their long history has taught them to be patient in all things, though this has seen them losing ground to hastier peoples in modern times.

Lizardfolk refer to themselves as “iruxi,” though they have taken their common moniker among other peoples in stride. Most of their settlements are entirely communal, with hatchlings raised by anyone with the time and temperament for such a role. Iruxis dwell and thrive in all tropical and temperate biomes, but they are most at home in swamplands, coastal regions, and river lands. They are talented swimmers, and many of their major cities are partially submerged to take advantage of this fact, causing them to often be overlooked by others. Fish and aquatic plants make up a large part of their preferred diets.

Sidebar - Additional Lore Lizardfolk Relations

The typical iruxi's pride in their traditions, suspicion of others, and need to protect their kin can make them seem standoffish or even aggressive when encountered. Lizardfolk also do not emote in ways that many peoples can understand, making them easily misunderstood. However, most are eager to learn from visitors, trade stories and equipment, and forge alliances.

Sidebar - Additional Lore Lizardfolk Society

Iruxis are, as a general rule, quite religious. Those who venerate deities typically look to Gozreh, but some of them find the teachings of Desna to be compelling. Most iruxis, though, instead follow druidic traditions, ancestor worship, and astrological philosophies in particular.

Sidebar - Additional Lore Other Divinations

Though stargazing is their primary means of divination, iruxis do not rely solely on the stars for guidance. Desert iruxi clans have potent rhabdomancers who douse for water with the wishbones of predatory birds. Subterranean iruxi clans read entrails, consuming the sacrificial animals raw afterwards—a practice that has fueled adventurers' overwrought tales of caverns full of cannibal lizardfolk. Urban iruxis compensate for polluted city skies by rolling bone dice marked with star pips and the changing phases of the moon.