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Tripkee Fiend Keeper

Tripkees have a technique for dealing with unholy threats that has been passed down through the generations. A fiend keeper can absorb unholy spirits into their body before those entities can cause trouble for their kin. Though they can tap into this power when necessary, tripkee fiend keepers try to cleanse themselves of its evil influence by undertaking good deeds.

Recall Knowledge - Humanoid (Society): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Tripkee Fiend KeeperCreature 7

Small Humanoid Tripkee 
Source NPC Core pg. 215
Perception +18; low-light vision
Languages Chthonian, Common, Diabolic, Tripkee
Skills Acrobatics +17, Athletics +13, Nature +16, Religion +16, Stealth +17 ((+19 in forests)), Survival +16
Str +2, Dex +3, Con +2, Int +1, Wis +4, Cha +1
Items +1 cruuk, leather armor
AC 25; Fort +12, Ref +15, Will +18
HP 125
Speed 25 feet, climb 20 feet; forest passage
Melee [one-action] cruuk +14 [+9/+4] (magical, shove), Damage 1d6+5 bludgeoningMelee [one-action] fist +16 [+12/+8] (agile, finesse, nonlethal), Damage 1d4+5 bludgeoningRanged [one-action] cruuk +17 [+12/+7] (magical, thrown 30 feet), Damage 1d6+5 bludgeoningBounce Cruuk [two-actions] The tripkee fiend keeper makes a ranged Strike with their cruuk against a target within 30 feet. Once the Strike is complete, the cruuk ricochets back into the tripkee fiend keeper's hand. If their hands are full when the cruuk returns, it falls to the ground in their space.Forest Passage The tripkee ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth.Harness Wickedness [one-action] (concentrate, divine, unholy) Requirements The tripkee fiend keeper isn't stupefied; Effect The tripkee fiend keeper allows a portion of the fiendish power they have absorbed to flow through their body. For the next minute, the tripkee fiend keeper's Strikes deal an additional die of damage and gain the unholy trait. The tripkee fiend keeper also gains 10 temporary Hit Points, a +5- foot status bonus to Speed for the duration, and weakness 5 to holy. At the end of the duration, the tripkee fiend keeper is stupefied 1 for 1 hour.Hunter of Virtue Whenever the tripkee fiend keeper critically hits an unholy creature, they reduce the value of their stupefied condition by 1.

All Monsters in "Tripkee"

NameLevel
Grippli Archer3
Grippli Greenspeaker5
Grippli Jinxer6
Grippli Scout1
Grippli Skirmisher4
Tripkee Camoufleur2
Tripkee Fiend Keeper7
Tripkee Scout1

Tripkee

Source NPC Core pg. 214
Traditionally making their homes in the treetops of tropical jungles and forests, these frog-like humanoids are often seen as resourceful and cautious, preferring to live and hunt hidden in the branches of tall trees.