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Steal Voice [two-actions] Spell 4

This Spell may contain spoilers from the Blood Lords Adventure Path

Legacy Content

Uncommon Curse Incapacitation Necromancy 
Source Pathfinder #186: Ghost King's Rage pg. 77
Traditions arcane, divine, occult
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Fortitude
You steal a creature's voice, rendering them mute. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute. A creature that has no voice or can't speak is immune to this spell.

Critical Success The target is unaffected.
Success The target becomes voiceless until the end of its next turn. A voiceless creature can't speak, create vocal sounds, or take auditory actions (including supplying verbal or command components). As long as the target is voiceless, whenever you speak, you can choose to have your voice sound like either your voice or the target's voice.
Failure As success, but the duration is 1 minute.
Critical Failure As success, but the duration is permanent.