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There is a Legacy version here.

PFS StandardGourd Leshy

Gourd leshies are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it.

Recall Knowledge - Plant (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Gourd LeshyCreature 1

Small Leshy Plant 
Source Monster Core pg. 217
Perception +5; low-light vision
Languages Common, Fey; speak with plants (gourds only)
Skills Nature +5, Stealth +7
Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha +0
Keepsake (primal) The leshy can store an item of light Bulk or less in their head, concealing it as veil of privacy. If stored for 24 hours, the item benefits from mending.
AC 17; Fort +5, Ref +9, Will +7
HP 20
Verdant Burst (healing, primal, vitality) When a gourd leshy dies, a burst of primal energy explodes from their body, restoring 1d8 Hit Points to each plant creature in a 30-foot emanation. This area is filled with gourds, becoming difficult terrain. If the terrain is not a viable environment for these plants, they wither after 24 hours.
Speed 25 feet
Melee [one-action] fist +7 [+3/-1] (agile, finesse), Damage 1d4+2 bludgeoning plus ensnareRanged [one-action] seed +9 [+4/-1] (range increment 30 feet), Damage 1d6+2 bludgeoning plus ensnarePrimal Innate Spells DC 15; Constant (3rd) speak with plants (gourds only)
Change Shape [one-action] (concentrate, polymorph, primal) The leaf leshy transforms into a Small gourd-bearing plant. This ability otherwise uses the effects of one with plants.Ensnare When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target's limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes a –10-foot status penalty to its Speed for 1 round; on a critical failure, the target is immobilized for 1 round and the penalty to Speed lasts for 1 minute.

All Monsters in "Leshy"

NameLevel
Fungus Leshy2
Gourd Leshy1
Leaf Leshy0

Leshy

Source Monster Core pg. 216
Leshies are intelligent plant creatures who guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid— combines a nature spirit with a body carefully grown and crafted from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal's grove, a druidic circle, a fairy ring, or a great natural wonder.

Sidebar - Additional Lore Dead Leshies

When a leshy dies, their body explodes in a wave of vegetation as their spirit returns to the natural world. Though leshy spirits called into new bodies after death typically keep only vague recollections of their pasts, they retain many of the values and habits of their former life.

Sidebar - Related Creatures Friends in the Forest

Because of their relative frailty, leaf leshies frequently act as liaisons and call upon more powerful forest guardians when their domains are threatened. Nymphs, sprites, and other goodly fey may respond to the call of a leaf leshy, as may arboreals and other plant creatures.