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PFS StandardMunsahir Gatecrasher

Typically members of the nobility, gatecrashers wear advanced power armor.

Recall Knowledge - Elemental (Arcana, Nature): DC 19
Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Munsahir GatecrasherCreature 4

Medium Elemental Fire Humanoid 
Source Rage of Elements pg. 131
Perception +11; darkvision
Languages Common, Pyric
Skills Athletics +10, Crafting +12, Plane of Fire Lore +10
Str +2, Dex +0, Con +4, Int +4, Wis +3, Cha -1
Items gatecrasher armor
AC 22; Fort +14, Ref +6, Will +11
HP 65; Immunities fire; Weaknesses cold 5
Heat of the Forge (aura, fire) 10 feet. An munsahir's skin radiates heat like a forge's fire. A creature that starts its turn in the area must succeed at a DC 19 Fortitude save or become fatigued while it remains in the area. Creatures immune to environmental heat effects or with any fire resistance are immune.Self-Destruct When the munsahir is reduced to 0 HP, their armor explodes at the start of their next turn, dealing 5d6 fire damage in a 10-foot radius (DC 19 basic Reflex).
Speed 20 feet
Melee [one-action] hammer gauntlet +12 [+7/+2] (free-hand, shove), Damage 1d12+6 bludgeoning plus 1d6 fireRanged [one-action] flame jet +12 [+7/+2] (brutal, fire, range increment 20 feet), Damage 2d6 fire plus 1d6 persistent fireBlazing Rush [two-actions] The gatecrasher Strides up to double their Speed in a straight line. They can pass through enemy spaces and make a hammer gauntlet Strike against each creature they move through. Blazing Rush can't be used again for 1d4 rounds.Burning Touch (fire, primal) The munsahir gatecrasher's Strikes deal an extra 1d6 fire damage (included above). When the gatecrasher successfully performs a Grapple or Shove action, they also deal 1d6 fire damage to their target.

All Monsters in "Munsahir"

NameLevel
Munsahir Gatecrasher4
Munsahir Trooper5

Munsahir

Source Rage of Elements pg. 131
Munsahirs build militaristic, traditional societies.

Sidebar - Additional Lore Munsahir Hierarchy

The three strata of munsahir society can be observed in the kilts worn by all members. Nobles, the unimpeachable rulers, wear elaborate brass kilts. In the middle of society are businesspeople and traders bedecked in bronze. Raw copper adorns those in the working class, who do most of the building and hard labor for munsahir society. Officially speaking, there is no class mobility; horrible crimes might cause a brass noble to be sent to prison but can't cause them to lose their station.