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PFS StandardAntelope

Source Howl of the Wild pg. 90 2.0
Your companion is an antelope or other similar animal, such as a dik-dik, gazelle, or wildebeest.
Size Medium or Large
Melee [one-action] horns (finesse), Damage 1d6 piercing
Melee [one-action] hoof (agile, finesse), Damage 1d4 bludgeoning
Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha +0
Hit Points 6
Skill Survival
Senses low-light vision
Speed 40 feet
Special mount
Support Benefit The antelope impales your distracted foes. Until the start of your next turn, while riding your antelope, your Strikes that damage a creature in your antelope’s reach also deal 1d6 persistent bleed damage. If your antelope is nimble or savage, the persistent bleed damage increases to 2d6.
Advanced Maneuver Bounding Retreat

Bounding Retreat [two-actions]

Source Howl of the Wild pg. 90 2.0
The antelope Leaps twice. If it has a rider, it can leave them in an empty space as it Leaps out of it.