Plant EidolonLegacy Content
Eidolon Plant Source Secrets of Magic pg. 65 1.1Your eidolon is an intelligent plant, formed from the same disembodied fragments of nature's life energy that become leshys. Plant eidolons tend to be curious and adaptable, with temperaments based on the parts of mortal culture they feel affinity toward. Despite coming from the same source, plant eidolons don't always look like
leshys. Plant eidolons have forms that vary greatly and can look like almost any kind of plant creature in existence. Some even resemble plant creatures so strange they are impossible to identify.
Tradition PrimalHome Plane Material Plane
Size Medium
Suggested Attacks vine (bludgeoning), branch (bludgeoning), root (bludgeoning)
Creeping Plant Str 12,
Dex 18,
Con 16,
Int 8,
Wis 14,
Cha 10; +1 AC (+4 Dex cap)
Guardian Plant Str 18,
Dex 14,
Con 16,
Int 8,
Wis 12,
Cha 10; +2 AC (+3 Dex cap)
Skills Nature,
SurvivalSenses low-light visionLanguages SylvanSpeed 25 feet
Eidolon Abilities Initial tendril strike;
Symbiosis growing vines;
Transcendence field of roots
Tendril Strike
Your eidolon can stretch out vines and roots, attacking foes outside its reach. It gains the Tendril Strike action.
Eidolon Source Secrets of Magic pg. 65 1.1
Stretching to extend its body to its limits, your eidolon attacks a foe that would normally be beyond its reach. Your eidolon makes a melee
unarmed Strike, increasing its
reach by 5 feet for that Strike. If the unarmed attack has the
disarm,
shove, or
trip trait, the eidolon can use the corresponding action instead of a Strike.
Growing Vines7th
Your eidolon's vines and branches lengthen even more. All your eidolon's melee unarmed attacks gain the
reach trait.
Field of Roots17th
Your eidolon learns how to send its roots underground to hinder foes. It gains the Field of Roots activity.
Eidolon Source Secrets of Magic pg. 66 1.1
Your eidolon extends its roots underground to entangle and possibly damage all foes nearby. All enemies within your eidolon's reach take damage of the same type and amount as your eidolon's most damaging Strike, depending on their Reflex saves. Any ongoing effects of the save last until the enemy either
Escapes or leaves your eidolon's reach. After using Field of Roots, your eidolon is
immobilized until it takes a single action, which has the
manipulate trait, to detach from the ground; this also ends any remaining effects on enemies from Field of Roots.
Critical Success The enemy is unaffected.
Success The enemy takes no damage, but takes a –10 foot circumstance penalty to its Speeds.
Failure The enemy takes half damage, takes a –10-foot circumstance penalty to its Speeds, and, at the end of each of its turns, takes half damage again.
Critical Failure The enemy is immobilized, takes full damage, and, at the end of each of its turns, takes full damage again.