Threatening Pursuit [one-action] Feat 13Auditory Minotaur Source Howl of the Wild pg. 45 2.0Prerequisites expert in
Intimidation and
StealthRequirements You are not observed by any enemies within 60 feet.
You emit a terrifying growl and snort, stamping your hooves for all to hear so that they know that you hunt them. Attempt an
Intimidation check to
Demoralize all enemies within 30 feet, and you do not take a penalty for not sharing a language. If the targets are in a maze or similarly difficult-to-navigate location, you gain a +2 circumstance bonus to this check, and the range increases to 60 feet. Each target is temporarily immune for 1 hour.
Traits
Auditory: Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.
Minotaur: Minotaurs are horned, bovine humanoids with a mastery of mazes and puzzles.