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Witch-Priests' CurseHazard 18

Legacy Content

Curse Magical Trap 
Source Pathfinder #155: Lord of the Black Sands pg. 34
Complexity Simple
Stealth DC 42 (expert)
Description Anyone who opens a secret compartment is subjected to a powerful curse.
Disable DC 39 Thievery (legendary) to carefully remove the bone fetish that holds the curse.
Hex of the Bloody Thief [reaction] (curse, divine, necromancy) Trigger A creature opens a secret compartment; Effect The creature must succeed at a DC 38 Will save or be subjected to the witch-priests' curse. Whenever a cursed creature takes at least 10 piercing or slashing damage from a single attack, it also takes 3d6 persistent bleed damage. In addition, the cursed creature regains only half as many Hit Points as normal from all healing. The effect is permanent unless removed by magic.
Reset The trap resets if both secret compartments are shut.