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Charau-ka Dragon Priest

This creature did not include a description.

Recall Knowledge - Dragon (Arcana): DC 24
Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Charau-ka Dragon PriestCreature 7

Legacy Content

Uncommon CE Small Charau-ka Dragon Fire Humanoid 
Source Pathfinder #146: Cult of Cinders pg. 59
Male charau-ka priest
Perception +17; darkvision, scent (imprecise) 30 feet
Languages Abyssal, Draconic, Mwangi
Skills Acrobatics +14, Athletics +15, Intimidation +17, Religion +17, Survival +15
Str +4, Dex +3, Con +2, Int +0, Wis +5, Cha +3
Items +1 striking longsword, leather armor
AC 25; Fort +16, Ref +14, Will +17
HP 110; Immunities fire, paralyzed, sleep
Twisting Tail [reaction] Trigger A creature within reach of the priest's tail uses a move action or leaves a square during a move action it's using. Effect The priest makes a tail Strike at the creature with a –2 penalty. If it hits, it disrupts the creature's action.
Speed 25 feet, climb 25 feet
Melee [one-action] longsword +19 [+14/+9] (magical, versatile P), Damage 2d8+2+6 slashingMelee [one-action] bite +18 [+13/+8], Damage 1d10+2+6 piercing plus 1d6 fireMelee [one-action] claw +18 [+14/+10] (agile), Damage 1d10+2+6 slashingMelee [one-action] tail +18 [+13/+8] (reach 10 feet), Damage 1d8+2+6 slashingRanged [one-action] thrown rock +17 [+12/+7] (deadly d6, thrown 20 feet), Damage 2d6+2+6 bludgeoningDivine Prepared Spells DC 27, attack +19 (+4 dmg); 3rd fireball, vampiric touch; 2nd flaming sphere, heal; 1st burning hands (×2), ray of enfeeblement; Cantrips (3rd) daze, divine lance, produce flame, shield
Breath Weapon [two-actions] (divine, evocation, fire) The priest breathes fire that deals 7d6 fire damage in a 30-foot cone (DC 25 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.Shrieking Frenzy [free-action] (primal, transmutation) Frequency once per hour; Trigger The charau-ka's turn begins; Effect The charau-ka is quickened until the end of their turn and can use the extra action only to Stride or Strike. While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to their loud wailing.Thrown Weapon Mastery Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, they do not take the –2 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.Volcanic Eruption [three-actions] (divine, evocation, fire) Requirement The priest is standing on the ground. Effect The priest slams his fists into the ground, causing fire to erupt from the earth. Each non-worshipper of Dahak standing on the ground in a 15-foot emanation must succeed at a DC 27 Reflex save or fall prone and take 1d6 bludgeoning damage and 2d6 fire damage.