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PFS StandardCavern Troll

Insatiable scavengers stalking the eternal gloom of the Darklands, cavern trolls consume all in their path—even rocks and minerals when more nourishing sustenance is scarce. These rocky goliaths can tunnel through stone with their iron-sharp claws.
Cavern trolls rarely venture to the surface world, for they have a debilitating vulnerability to sunlight that petrifies them on sustained contact. Unlike common trolls, cavern trolls can regenerate wounds dealt by fire. The crystalline nature of their skin, however, permits sonic attacks to neutralize their signature regeneration.
As cavern trolls age, their flinty skin becomes studded with small crystals and stones of various composition. Paragons of their kind have toothy maws replete with large, crystalline fangs. A typical cavern troll stands 14 feet in height and weighs about 2,000 pounds.

Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Cavern TrollCreature 7

Legacy Content

Uncommon CE Large Earth Giant Troll 
Source Bestiary 2 pg. 265 2.0
Perception +16; darkvision
Languages Jotun, Undercommon
Skills Athletics +18, Intimidation +16
Str +6, Dex +2, Con +6, Int -2, Wis +2, Cha +2
AC 24; Fort +20, Ref +15, Will +10
HP 155, regeneration 20 (deactivated by acid or sonic); Immunities bleed
Sunlight Petrification If exposed to direct sunlight, a cavern troll immediately becomes slowed 1 and can't use reactions or Trample. The slowed value increases by 1 each time the cavern troll ends its turn in sunlight. If the cavern troll's actions are reduced to 0 in this way, they become petrified until they spends at least 1 minute in darkness. Spells like sunburst that create magical sunlight cannot petrify a cavern troll, but the troll is slowed 1 for 1d4 rounds after being exposed to such an effect.Attack of Opportunity [reaction] Catch Rock [reaction]
Speed 25 feet, burrow 20 feet, climb 20 feet
Melee [one-action] jaws +18 [+13/+8] (reach 10 feet), Damage 2d10+2+8 piercingMelee [one-action] claw +18 [+14/+10] (agile, reach 10 feet), Damage 2d6+2+8 slashingRanged [one-action] rock +18 [+13/+8] (brutal, range increment 120 feet), Damage 1d12+2+8 bludgeoningRend [one-action] clawRock Tunneler A cavern troll can burrow through solid stone at a Speed of 10 feet. It can leave a tunnel if it desires.Throw Rock [one-action]

Sidebar - Additional Lore Nar-Voth Delicacies

Both cavern trolls and xorns—squat, tripartite earth elementals—share a voracious appetite for deposits of precious minerals. When either group encounters the other, a frenzy of claws and ravenous gorging ensues until only one side remains. Powerful cavern trolls who consume a critical mass of xorns can gain tremorsense and rule as monarchs over their subterranean kin.

All Monsters in "Troll"

NameLevel
Cavern Troll6
Frost Troll4
Jotund Troll15
Troll, Tombstone1
Troll5
Troll King10
Two-Headed Troll8

Troll

Source Bestiary pg. 314
Slavering, cruel, practically invincible brutes: this is the villager’s stock description for the dread monsters known as trolls. But words hardly do justice to trolls’ capacity for destruction. They are as bloodthirsty as orcs but lacking the discipline, as massive as giants but capable of regenerating wounded flesh in an instant, and as reprobate as ogres but with twice the strength. The only way to really understand the wanton violence of a troll is to experience it firsthand—a fate few would wish even upon their worst enemies.

The first thing that comes to mind when most think of trolls is the creatures’ power of bodily regeneration. So potent is this regeneration that the only way to overcome it is to exploit the troll’s vulnerability to acid and fire. It is not enough to slay the troll with caustic or flaming weapons, though—even the smallest scrap of a troll’s flesh can regenerate into a full-size troll given enough time. The only sure way to eradicate a troll menace is to burn the monster’s entire body until nothing remains.

Trolls are solitary hunters, for their wickedness is anathema even to other giants. They occasionally roam in small gangs of two to four, but only when prey is plentiful or a particularly strong counterforce has broached their hunting grounds. In rare instances, an old and powerful troll comes to lead small tribes of trolls. Such “troll kings” possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. A wide variety of trolls exist, from the terrible monster traditionally associated with the name to the water-dwelling scrag and hybrid flood troll. Regional variations exist as well—mountain trolls among stony peaks, for instance, or moss trolls in swampy bayous— but all share the same trademark regenerative powers and insatiable thirst for blood.

Sidebar - Additional Lore Troll Augurs

Particularly devout trolls, called augurs, claim to possess the so‑called “gift of sight,” which they believe was granted them by the demon lord Urxehl. Augurs practice a disturbing method of future‑telling, in which a troll slashes open its own abdomen and pulls out its entrails to interpret the prophecies in its quivering innards. Other cultists prod and agitate their gutted diviner to keep it conscious throughout the gruesome ordeal.

Sidebar - Treasure and Rewards Troll Blood

The blood of trolls is a valuable and difficult-to-procure substance of intense interest to alchemists, witches, and doctors the world over. Though initially it is of little interest other than its unnaturally vibrant hue, when processed correctly its applications are numerous. Experiments have produced oils that restore lost limbs, potions that grant the imbiber supernatural strength, and even smoke bombs that cause anyone caught in the haze to fly into an unstoppable rage.