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Heliocoprion

Though not a true shark, the helicoprion belongs to a similar lineage of cartilaginous fishes. The predator's most striking feature is its tooth whorls, which spiral outward in its lower jaw.

Recall Knowledge - Animal (Nature): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

HeliocoprionCreature 10

Uncommon Gargantuan Animal Aquatic 
Source Howl of the Wild pg. 179 2.0
Perception +21; blood scent, scent (imprecise) 100 feet
Skills Athletics +24, Stealth +17, Survival +15
Str +8, Dex +3, Con +6, Int -4, Wis +3, Cha -1
Blood Scent The shark can smell blood in the water from up to 1 mile away.
AC 28; Fort +22, Ref +19, Will +16
HP 230
Speed swim 60 feet
Melee [one-action] jaws +22 [+17/+12] (reach 10 feet), Damage 2d10+12 slashing plus 1d8 persistent bleed and Improved GrabDeshell [one-action] (attack) Requirement A creature is grabbed or restrained in the helicoprion's jaws; Effect The shark rips into the creature dealing 3d10 slashing damage (DC 26 basic Reflex save).Swallow Whole [one-action] Huge, 2d10+10 bludgeoning, Rupture 22

All Monsters in "Shark"

NameLevel
Goblin Shark5
Great White Shark4
Heliocoprion10
Megalodon9

Shark

Source Monster Core pg. 307
Sharks of all shapes and sizes have stalked the oceans, largely unchanged, since primordial times. They are efficient, ruthless predators with multiple rows of razor-sharp teeth capable of rending prey in an instant. Their uncanny ability to smell blood in the water means sharks might show up at any scene of aquatic carnage.