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Najra Lizard

Among the smallest breeds of dragon on Golarion, these savage, cunning hunters dwell near the oases that dot the inhospitable Narhari Desert in Vudra. Land-bound, they scamper across the badlands on four short limbs, their speckled brown and yellow bodies blending into the terrain.

Though najra lizards live and sleep alone or in mated pairs near their hunting grounds, groups of up to two dozen work in unison to hunt. The lowest-ranked members of a najra lizard swarm leave their hidden dens to target prey with their parching spit. Once the unquenchable thirst caused by their venom drives the creature to the nearby watering hole, the entire swarm attacks. Even when unable to overwhelm foes with sheer numbers, najra lizards have little interest in fighting fairly. They often use their tails to rustle nearby desert scrub, hurl small stones, or otherwise divert attention so they can sneak away or attack from hiding.

Najra lizards dislike humanoids and humanoid civilization, and they are particularly rankled by being called mere “lizards.” They refer to themselves by a Draconic word that translates roughly to “swarm dragon.” Like almost all dragons, najra lizards covet shiny metals and glittering gems. They typically hide accumulated treasures in small holes near where they sleep, and arguments over such caches are one of the few things that engender violence among members of the same pack.

Recall Knowledge - Dragon (Arcana): DC 21
Unspecific Lore: DC 19
Specific Lore: DC 16

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Najra LizardCreature 3

Legacy Content

Uncommon CN Tiny Dragon 
Source Pathfinder #158: Sixty Feet Under pg. 83
Perception +11; darkvision, scent (imprecise) 30 feet
Languages Draconic
Skills Acrobatics +12, Deception +8 (+10 to Create a Diversion), Stealth +10, Survival +10
Str -1, Dex +4, Con +2, Int -1, Wis +3, Cha +2
AC 19; Fort +8, Ref +10, Will +9
HP 45; Immunities paralyzed, sleep
Shared Diversion [reaction] Trigger Another creature in the najra lizard's square succeeds at a Deception check to Create a Diversion; Effect The najra lizard automatically successfully Creates a Diversion against the same targets.
Speed 30 feet
Melee [one-action] jaws +12 [+7/+2], Damage 2d6-2 piercing plus najra lizard venomRanged [one-action] venomous spit +12 [+8/+4] (agile, poison, range increment 20 feet), Damage 1d4-2 poison plus najra lizard venomNajra Lizard Venom The creature is extremely thirsty and can't quench its thirst while poisoned; Saving Throw DC 19 Fortitude; Maximum Duration 4 hours; Stage 1 1d4 poison damage, fatigued, and 1d4 damage that can't be recovered until the creature quenches its thirst (1 round); Stage 2 as stage 1 (1 hour)Najra Swarm Attack The najra lizard's melee Strikes deal 1d6 precision damage to creatures sharing a square with more than one najra lizard.

Sidebar - Treasure and Rewards Najra Lizard Venom

Though difficult to obtain, najra lizard venom has several uses across Vudran society. Apothecaries find it can be an effective part of medical treatments, while certain sects of monks believe its parching effects help them achieve spiritual revelations. The wealthy may seek to dose a rival with diluted najra lizard venom at important functions, hoping their thirst will make them drink too much alcohol and create an embarrassing spectacle.