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There is a Legacy version here.

PFS StandardDhampir Wizard

This dhampir is a svetocher, the child of a moroi vampire.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Dhampir WizardCreature 3

Medium Dhampir Human Humanoid 
Source Monster Core pg. 95
Perception +6; darkvision
Languages Common, Necril
Skills Acrobatics +9, Arcana +10, Deception +7, Intimidation +7, Society +10, Stealth +9, Vampire Lore +10
Str +2, Dex +3, Con +0, Int +4, Wis +0, Cha +1
Items dagger, spellbook containing their prepared spells, staff
AC 19; Fort +6, Ref +9, Will +8; +2 circumstance to all saves vs. disease
HP 37 (void healing)
Blood of the Night The dhampir's penalty and Hit Point reduction from the drained condition are reduced as though the condition value were 1 lower.
Speed 25 feet
Melee [one-action] dagger +9 [+5/+1] (agile, finesse, versatile S), Damage 1d4+2+2 piercingMelee [one-action] staff +8 [+3/-2] (two-handed d8), Damage 1d6+2+2 bludgeoningMelee [one-action] fist +9 [+5/+1] (agile, finesse, nonlethal), Damage 1d4+2+2 bludgeoningRanged [one-action] dagger +9 [+5/+1] (agile, thrown 10 feet, versatile S), Damage 1d4+2+2 piercingArcane Prepared Spells DC 20, attack +10 (+4 dmg); 1st command, force barrage, grim tendrils (×2); Cantrips (1st) detect magic, frostbite, prestidigitation, shield, void warp

Sidebar - Locations Dhampir Dwellings

Most dhampirs make their homes in urban areas, though some more reclusive individuals claim ruins or dungeons as their domains. Those few who maintain a connection with a vampire parent may be found living under that parent's roof and even inheriting an estate after the vampire meets an untimely end.

All Monsters in "Dhampir"

NameLevel
Dhampir Wizard2

Dhampir

Source Monster Core pg. 95
As the mortal offspring of a vampire and a living parent, dhampirs occupy an unusual place among the living. Their vampiric parentage lends them elongated incisors, an unearthly beauty and physical grace, ghostly pallor, and a piercing gaze. Perhaps their most distinctive feature, however, is their connection to energy from the Void, which heals them, leaving them as vulnerable to life energy as any undead creature. Though they don't suffer the full range of a vampire's vulnerabilities, they do share certain characteristics with their vampire parent, leading to several distinct dhampir heritages across Golarion. By far the most common dhampirs are svetochers, the children of the more common moroi vampires.

Many dhampirs grow up as orphans because their mortal parent perished as a result of a difficult childbirth, or else they believed their child to be cursed and abandoned them. Often outcast, some dhampirs leverage their charisma and personal magnetism to manipulate those around them, while others struggle to form even basic relationships. Mistrust of a dhampir's ancestry presents further challenges when dhampirs attempt to integrate into mortal society. Those who seek out their vampiric parent often find themselves judged as inferior, rejected as they were by mortals but for different reasons. But in regions like Nidal, Geb, and Ustalav, where vampires are viewed with some degree of respect, dhampirs can find their heritage empowering.

Dhampirs fill countless roles within many communities. Some prefer to blend in as best they can, holding regular jobs and building families (most children born to dhampirs share an ancestry with the dhampir's mortal parent, but a rare few are born as dhampirs themselves). Those who learn to make the most of their inherited charm can achieve high societal status, whether leveraging traditional avenues of power or gathering followers enamored by the dhampir's abilities. With a lifespan rivaling that of an elf, a dhampir can develop extensive influence and engage in long-reaching schemes of massive scope. Further, their ancestry lends them a proclivity to necromancy and the occult arts.