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Ekujae Guardians

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Ekujae GuardiansCreature 1

Legacy Content

CG Medium Elf Humanoid 
Source Pathfinder #146: Cult of Cinders pg. 11
Perception +8; low-light vision
Languages Elven, Mwangi
Skills Acrobatics +5, Athletics +5, Nature +4, Stealth +5, Survival +4
Str +3, Dex +3, Con +0, Int +1, Wis +2, Cha +0
Items cold iron dagger, silver dagger, black adder venom (6), longbow (20 arrows), studded leather armor
AC 17; Fort +4, Ref +7, Will +4
HP 16
Speed 30 feet
Melee [one-action] cold iron or silver dagger +9 [+5/+1] (agile, versatile S), Damage 1d4-2+3 piercingRanged [one-action] longbow +9 [+4/-1] (deadly d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8-2 piercing plus black adder venomRanged [one-action] cold iron or silver dagger +9 [+5/+1] (agile, thrown 10 feet, versatile S), Damage 1d4-2+3 piercingPrimal Innate Spells DC 14 (-4 dmg); Cantrips (1st) dancing lights, detect magic, disrupt undead, tanglefoot
Double Slice [two-actions] The Ekujae guardian makes two Strikes against the same target, one with each of their daggers. The guardian combines the damage of any attacks that hit and applies precision damage, resistance, and weaknesses only once. Both attacks count toward the guardian's multiple attack penalty, but the penalty increases only after both attacks.Sneak Attack (precision) 1d6Woodland Stride The Ekujae guardian ignores difficult terrain from plants.