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Darivan

Darivan is not the classic image of a Lamashtan cultist. While deeply religious, his magical power stems not from his faith, but from a link to his ancestral past. The favor of a dryad helped his grandfather escape from a brutal life and find a safe new homeland for his people, but Darivan never held patience for that. To Darivan, his sorcerous legacy and his sinister faith are two wholly separate elements, but his recent visions of the bloom of Lamashtu bringing a new swath of monsters to the Stolen Lands has compelled him strongly, showing him how his fey ancestry and his demonic faith can be made stronger.

In combat, Darivan relies on his spells against ranged foes and his falchion and claw in melee. He activates Bloom Regeneration if an attack reduces him to 100 Hit Points or fewer, then shifts tactics to casting air walk and retreating upward to use spells against foes.

Recall Knowledge - Humanoid (Society): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

DarivanCreature 10

Legacy Content

Unique CE Medium Human Humanoid Orc 
Source Kingmaker Adventure Path pg. 594
Male half-orc sorcerer
Perception +9; darkvision
Languages Abyssal, Aklo, Common, Orcish, Sylvan
Skills Athletics +10, Deception +11, Diplomacy +9, First World Lore +8, Intimidation +11, Nature +9, Religion +9, Survival +9
Str +4, Dex +2, Con +1, Int +0, Wis +3, Cha +5
Items +1 leather armor, explorer's yurt, gold religious symbol of Lamashtu, +1 striking falchion
AC 18; Fort +7, Ref +8, Will +11
HP 220
Bloom Regeneration [reaction] (divine, necromancy) Trigger Darivan takes damage while he's within the Cradle of Lamashtu. Effect Darivan cries out a quick prayer to the Mother of Monsters, and filaments of fungus slither up into his wounded body, healing 4d6 points of damage. For the next 4 rounds, Darivan gains regeneration 10; this regeneration can be deactivated by cold iron or good damage. Darivan can't activate Bloom Regeneration again for 24 hours.
Speed 25 feet
Melee [one-action] falchion +13 [+8/+3] (forceful, sweep), Damage 2d10+8 slashingMelee [one-action] claw +10 [+6/+2] (agile), Damage 2d6+8 slashingPrimal Spontaneous Spells DC 19, attack +11; 5th cone of cold, crushing despair, heal, passwall, wall of stone (4 slots); 4th air walk, shape stone, speak with plants, vital beacon, weapon storm (4 slots); 3rd animal vision, blindness, dispel magic, shocking grasp, slow (4 slots); 2nd barkskin, calm emotions, create food, entangle, glitterdust (4 slots); 1st charm, fear, longstrider, pass without trace, spider sting (4 slots); Cantrips (5th) acid splash, detect magic, electric arc, prestidigitation, ray of frost, tanglefoot
Sorcerer Bloodline Spells DC 19, 1 Focus Point; 1st nymph's token
Rituals; 1st monstrous bloom
Bloodline Magic When Darivan's bloodline magic activates, his movements become supernaturally graceful and distracting, granting him a +1 status bonus to Diplomacy checks for 1 round or imposing a –1 status penalty on one target's Will saves for 1 round.Bleed for Lamashtu [one-action] Requirement Darivan hasn't attempted a falchion strike yet. Effect Darivan attempts a Strike with a falchion. On a hit, he inflicts an additional 2d6 bleed damage.