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Magic Items / Personal Staves / Creating a Personal Staff

Crafting the Staff

Source Secrets of Magic pg. 166 1.1
Once you've themed and designed your staff, you can craft it with the following the guidelines, along with previously established rules for crafting magical items. As with normal staves, one casting of all listed levels of all spells in the staff must be provided during Crafting.

Choose a magical school for your staff from among the schools the spells on it have. Pick the one that best reflects the spells, usually the one most shared among them. You can optionally give your staff a trait for one magic tradition, instead of the magical trait, if the staff is fully steeped in that tradition and contains spells only from that tradition's spell list.

You still need to Craft the staff. If you're not good at Crafting, you can have somebody use the Craft activity for you, but you must be present the whole time. Since the creation of a custom staff is rare, you and the GM might decide to have a special quest for esoteric ingredients and methods as part of the story.

Example

Source Secrets of Magic pg. 167 1.1
Lini selected mostly transmutation spells for her staff, so she chooses the transmutation trait. She could give it the primal trait, but choses to keep it open with the magical trait, much like the verdant staff in the Core Rulebook.

To Craft the staff, Lini follows the normal rules. She provides 3,250 gp in raw materials, spends 4 days at work, and attempts a Crafting check. Each day she works on it, she prepares the spells she needs to put into the staff given its Craft Requirements.