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Chapter 3: Weather / Stolen Lands Weather

Weather Events

Source Kingmaker Companion Guide pg. 122
When determining the weather as the PCs make their daily preparations, attempt a DC 17 flat check to determine if a weather event will occur. On a success, determine the event that occurs by rolling a d20 on the Random Weather Events table below, then decide when during the day the event will occur.

If you roll a natural 20 on the flat check to determine if a weather event occurs, there's a chance a secondary event takes place as well—roll the DC 17 flat check again to find out if the day's going to bring a double event. If it does, don't roll on the table for the secondary event—instead, choose one that's thematically linked to the first event. Likewise, it's best to choose the timing for the secondary event so that it plays out as either foreshadowing to the primary event, a simultaneous complication to it, or an “aftershock” to keep the players on their toes.

Each weather event has a hazard level associated with it. If you roll a hazard that's more than 4 levels higher than the party's level, reroll the event.

Random Weather Events

d20 RollWeather EventLevel
1–3Fog0
4–7Heavy downpour0
8–9Cold snap1
10–12Windstorm1
13Hailstorm, severe2
14Blizzard6
15Supernatural storm6+
16Flash flood7
17Wildfire4 or 10
18Subsidence5 or 12
19Thunderstorm7 or 13
20Tornado12 or 17