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Chapter 1: Running the Game / Running a Session / Stakes and Consequences / Roleplaying NPCs

A Proper End

Source GM Core pg. 14 2.0
An NPC’s story should have a satisfying ending. The NPC might leave your story when they achieve a major goal, go on to other adventures, give up their dream, or die. The death of a beloved NPC should have weight. Make it sympathetic and powerful, and ideally have it take place “on stage” with the PCs present. Be prepared that NPC deaths might stir up strong emotions within the group, and be prepared to cut the session short or to fade to black to mitigate the full brunt of the event if necessary. An NPC’s death should matter beyond the PCs’ emotions or search for revenge, too—maybe the NPC’s sacrifice saved a village or inspired others. Let players see that legacy carried on.