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Rhino Warrior

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Rhino WarriorCreature 5

Legacy Content

Rare CN Medium Human Humanoid 
Source Pathfinder #177: Burning Tundra pg. 12
human barbarians
Perception +13
Skills Athletics +14, Intimidation +12
Str +5, Dex +2, Con +3, Int -1, Wis +1, Cha +0
AC 22; Fort +14, Ref +16, Will +12
HP 85
Counter-Charge [reaction] Trigger A creature Strides within reach of the warrior and critically fails to Strike the warrior with a melee weapon; Effect The rhino warrior knocks the creature to the ground, and the triggering creature falls prone and takes 2d6+5 bludgeoning damage. The rhino warrior is flat-footed until the end of their next turn.
Speed 25 feet
Melee [one-action] pick +16 [+11/+6] (fatal d10), Damage 1d6+2+7 piercingDig In [one-action] Frequency once per round; Effect The rhino warrior makes two pick Strikes against a creature within reach. The rhino warrior rolls only one attack roll for both Strikes, then compares the result against the creature's AC. The rhino warrior's multiple attack penalty doesn't increase until after both Strikes.