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Weapon Master

The weapon master is a deadly expert with their weapon of choice. Whenever possible, the weapon master engages an opponent one on one, and they prefer to begin combat unarmed and use their Swift Blow to catch a foe unawares.

Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Weapon MasterCreature 13

Legacy Content

Uncommon N Medium Human Humanoid 
Source Pathfinder #166: Despair on Danger Island pg. 22
Perception +10
Languages Common, Tien
Skills Acrobatics +10, Athletics +13, Intimidation +9, Survival +11, Warfare Lore +10
Str +5, Dex +2, Con +4, Int +2, Wis +3, Cha +1
Items +1 resilient studded leather, +1 striking sling, +2 greater striking katana
AC 20; Fort +13, Ref +9, Will +11
HP 250
Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] katana +15 [+10/+5] (deadly d8, magical, two-hand d10, versatile P), Damage 3d6+11 slashingRanged [one-action] sling +9 [+4/-1] (magical, propulsive, range increment 50 feet, reload 1), Damage 2d6+11 bludgeoningDueling Expertise The weapon master deals an extra 2d10 damage to creatures that are not adjacent to any allies or other foes.Swift Blow [two-actions] (flourish) Requirement The weapon master is not wielding a weapon; Effect The weapon master Interacts to draw a melee weapon without triggering reactions and makes a Strike with that weapon. The target is flat-footed against this Strike. The weapon master deals an extra 2d8 persistent bleed damage with the Strike.