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Riftweasel

Riftweasels have long, thin tendrils along their snouts that function like whiskers in sensing movement; these grant riftweasels the precise tremorsense to pinpoint delicious grubs and other scavengers while they hide inside of larger corpses.

Recall Knowledge - Beast (Arcana, Nature): DC 44
Recall Knowledge - Fiend (Religion): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

RiftweaselCreature 19

Rare Medium Beast Fiend 
Source Pathfinder #212: A Voice in the Blight pg. 87
Perception +34; darkvision, scent (precise) 120 feet, tremorsense (precise) 60 feet
Languages Chthonian
Skills Acrobatics +34, Athletics +37, Intimidation +34, Nature +34, Stealth +36
Str +10, Dex +7, Con +5, Int +3, Wis +7, Cha +5
AC 44; Fort +30, Ref +34, Will +32
HP 355; Immunities disease, poison
Lithe A riftweasel can fit through tight spaces as if it were a Tiny creature. When Squeezing, it moves at its full speed.Tenacious Grip [reaction] Trigger A creature Escapes from the riftweasel's grapple; Effect The riftweasel twists its body to maintain its grasp, and attempts to Grapple the target before they can actually escape. It takes a –5 circumstance penalty to this attempt.
Speed 30 feet, burrow 20 feet, fly 30 feet
Melee [one-action] jaws +35 [+30/+25], Damage 4d10+15 piercing plus 2d6 persistent bleed and Improved GrabOccult Innate Spells DC 38, attack +30; 9th paralyze; 8th synaptic pulse, talking corpse, vision of death; Cantrips (9th) daze; Constant (9th) fly
Burst from the Dead [one-action] (emotion, fear, mental, move) Requirements The riftweasel is inside of a carcass; Effect The riftweasel emerges in a gory burst from the carcass, appearing in any space adjacent to the remains. As it bursts out, it shrieks and splatters decay all about it; the riftweasel attempts to Demoralize an observed creature. The riftweasel doesn't take any penalty to this check for not speaking during the attempt, and if it critically succeeds, the target is also sickened 1 by fragments of gore and putrescence splattered onto it by the unsettling display.Carrion Eater [one-action] (manipulate) The riftweasel consumes flesh from an adjacent dead creature and regains 10d6 Hit Points. It can regain Hit Points from any given corpse only once.Hide in Carcass [one-action] The riftweasel Burrows into the carcass of a Large or larger adjacent creature, then Hides. As long as it remains inside a carcass, it can sense the surrounding area via tremorsense, and gains greater cover. A riftweasel doesn't need to hold its breath while burrowed into a carcass.Snap Neck [one-action] (incapacitation, manipulate) The riftweasel wrenches at the head of a Medium or smaller creature it has grabbed or restrained; the creature must attempt a DC 41 Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 2d10 bludgeoning damage.
Failure The creature takes 4d10 bludgeoning damage and is paralyzed for 1 minute.
Critical Failure The creature takes 8d10 bludgeoning damage and is permanently paralyzed.

Sidebar - Additional Lore Sadistic Scavengers

As a scavenger, the riftweasel is rather intelligent, though it also finds great delight in tormenting creatures. It won't hesitate to arrange victims in unpleasant tableaus, and particularly enjoys feeding on paralyzed creatures, eating parts of the body that won't quickly kill. Once a victim dies, they enjoy using talking corpse to mock and interrogate their meals as they finish them. Those subjected to a vision of death by a rift weasel typically see themselves eaten and mocked after death by the cruel creature.