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PFS StandardWood Scamp

A wood scamp's veiny, bat-like wings mimic the lamina and venules of a leaf. This, along with their stout green torsos and limbs, enables them to easily blend into the branches of a living tree. They're unusually social for scamps and prefer to work in groups when possible. By their nature, they find their home plane rather boring, and many of them are abuzz with excitement as the plane reopens. They're eager to travel to new places where they can cause mischief.

Recall Knowledge - Elemental (Arcana, Nature): DC 15
Recall Knowledge - Plant (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Wood ScampCreature 2

Small Elemental Plant Wood 
Source Rage of Elements pg. 205
Perception +5; darkvision
Languages Muan
Skills Athletics +7, Stealth +9
Str +3, Dex +1, Con +0, Int -2, Wis +0, Cha +1
AC 16; Fort +8, Ref +6, Will +12
HP 34; Immunities bleed, paralyzed, poison, sleep; Weaknesses fire 3, slashing 3
Speed 20 feet, fly 25 feet
Melee [one-action] claw +10 [+5/+0], Damage 1d6+2 piercing plus thorn punctureArcane Innate Spells DC 17 (+4 dmg); 2nd barkskin (self only); 1st verdant sprout; Cantrips (1st) tanglefoot
Breathe Pollen [two-actions] (arcane, plant) The wood scamp breathes choking pollen in a 15- foot cone that deals 2d6 poison damage to each creature within the area (DC 19 basic Reflex save; creatures who don't need to breathe are immune). The wood scamp can't Breathe Pollen again for 1d4 rounds.Thorn Puncture The wood scamp breaks off one of its thorn-like claws in the target's skin, dealing 1 persistent bleed damage until the thorn is removed, which requires an Interact action. This damage is cumulative with each thorn caught in a creature's skin.

All Monsters in "Elemental, Scamp"

NameLevel
Air Scamp1
Earth Scamp1
Fire Scamp1
Metal Scamp1
Water Scamp1
Wood Scamp1

Elemental, Scamp

Source Monster Core pg. 146
Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Planes by more powerful residents or called to the Universe by neophyte summoners. All scamps have a hint of magical power due to a lingering connection to their home plane, which they largely use to pull simple pranks.

Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Conjuring Scamps

Scamps are a favorite target for lowlevel spellcasters to summon, both because they have several useful abilities and because they are relatively easy to command and manipulate. Still, care must be taken when using scamps as minions, because if left unwatched or unattended for too long, they can cause all sorts of mischief.

Sidebar - Related Creatures Other Scamps

The four scamps presented here are but the most common of their kind. Metal scamps can be found on the Plane of Metal and wood scamps on the Plane of Wood, although wood scamps are excited to spread throughout the Universe they've long been barred from.