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NPC Core / Relationships and Advancement / NPC Advancemetn

Special Perks

Source NPC Core pg. 228
The story of your game will often suggest other types of advancement beyond stat increases and new combat, magic, or skill abilities. Look for opportunities to add these perks, which can give the PCs a clear picture of the NPC's new capabilities and enrich the game world. These perks could come as part of the numerical advancement described above, as a separate benefit, or due to other actions of the PCs. For example, an enemy NPC might take advantage of a slip-up by the PCs to gain an advancement listed here that fits that theme.

Special Perk Examples

Ally EventPerk
A fence NPC receives a sterling artisan's toolkit.The NPC can erase notable features of stolen goods so they can be sold easily.
A playwright NPC stages an incredible play about the PCs.The attitude of all residents of a settlement or district improve by one step for the NPC and the PCs.
A student NPC graduates from an arcane academy.The NPC can automatically identify magic items for the PCs up to the NPC's level + 2.
The PCs help an innkeeper expand their building.The innkeeper provides room and board to the PCs when they're in the settlement (a comfortable standard of living).
Enemy EventPerk
A wealthy enemy colludes with merchants.The price of all goods in the settlement increase by 10% for the PCs.
A warrior enemy escapes a battle with the PCs.The enemy chooses one PC, trains against their techniques, and gains a +1 circumstance bonus to all defenses against any of that PC's abilities they're aware of.
A plotting enemy frames the PCs.The attitude of all residents of a settlement or district worsens by one step for the PCs.
The PCs show off their spells in a public place where the enemy's spies can see.The enemy gains resistance to the spells that were witnessed, using the minimum value.