All Archetypes
Artifact | Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession | Undead


There is a Legacy version here.

PFS StandardViking

Source Player Core 2 pg. 220
To go “a-viking” is to raid by sea, and thus vikings have spread far and wide. Some have even settled in the very communities they once raided. Vikings traditionally travel in longboats; a score of these warriors might live aboard their ship for days at a time, sailing the seas (or, as they call it, the “whale-road”) to ambush coastal communities. Once they arrive at a settlement, they charge ashore, plundering and slaying anyone foolish enough to get in their way. The ferocity of viking raids is legendary.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardViking Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 220
Archetype Viking
Prerequisites trained in Athletics

Vikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm. You gain the Additional Lore general feat for Sailing Lore and Warfare Lore.
When using your land Speed, you ignore difficult terrain from shallow water, such as in bogs or on beaches. In addition, if you roll a success on an Athletics check to Swim, you get a critical success instead.

PFS StandardHurling Charge [two-actions] Feat 4

Archetype 
Source Player Core 2 pg. 220
Archetype Viking
Prerequisites Viking Dedication
Requirements You're wielding a thrown weapon.

You make a ranged Strike with your thrown weapon, Stride, and then Interact to draw another weapon. This Interact action doesn't trigger reactions.

Special If you are raging and end the Stride adjacent to an enemy, that enemy is off-guard against the next Strike you make against it with the weapon you drew before the end of your next turn.

PFS StandardReactive Shield [reaction] Feat 4*

Fighter 
Source Player Core pg. 140 2.0
Archetypes Viking, Viking
Trigger An enemy hits you with a melee Strike
Requirements You are wielding a shield
* This version of the Reactive Shield feat is intended for use with an Archetype and has a different level for access than the original feat.

You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.

PFS StandardViking Weapon Familiarity Feat 4

Archetype 
Source Player Core 2 pg. 220
Archetype Viking
Prerequisites Viking Dedication

From childhood, you have been exposed to traditional viking combat techniques, and you soon learned to handle axe, sword, and shield in battle. Now, you can raid proudly alongside your fellows. You gain the Shield Block reaction. Additionally, you have familiarity with the battle axe, hatchet, longsword, shield boss, shield spikes, and shortsword—for the purposes of proficiency, you treat any of these weapons as simple weapons.
At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.

PFS StandardSecond Shield [free-action] Feat 6

Archetype 
Source Player Core 2 pg. 220
Archetype Viking
Prerequisites Viking Dedication
Trigger Your Shield Block causes your shield to break or be destroyed.

You're used to your shield breaking in the middle of battle, and you're prepared to use a backup or any convenient nearby object to defend yourself. You Interact to draw a shield on your person or an unattended shield within your reach. If there is an object within your reach that could serve as an improvised shield—for example, a table or chair— you can Interact to draw it with this feat. The GM determines if something can be used as an improvised shield. Your new shield isn't raised until you use the Raise a Shield action, as normal.

PFS StandardShielded Stride Feat 6*

Fighter 
Source Player Core pg. 143 2.0
Archetypes Bastion, Bastion, Viking, Viking
* This version of the Shielded Stride feat is intended for use with an Archetype and has a different level for access than the original feat.

When your shield is up, your enemies’ blows can’t touch you. When you have your shield raised, you can Stride to move half your Speed without triggering reactions that are triggered by your movement (such as Reactive Strikes). You can use Shielded Stride while Flying or Swimming instead of Striding if you have the corresponding movement type.

PFS StandardViking Weapon Specialist Feat 6

Legacy Content

Archetype 
Source Advanced Player's Guide pg. 198 2.0
Archetype Viking
Prerequisites Viking Weapon Familiarity

You are even more skilled in the weapons of your people. You gain the critical specialization effects of the battle axe, hatchet, longsword, and shortsword. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in the above four weapons.

PFS StandardInto the Fray [two-actions] Feat 8

Archetype 
Source Player Core 2 pg. 220
Archetype Viking
Prerequisites Viking Dedication
Requirements You are wielding a one-handed melee weapon in one hand and a shield in another hand.

You charge into battle with shield-splintering fury. You Leap, Stride, or Swim. Make two melee Strikes during this movement, one with your one-handed melee weapon and one with your shield or a weapon attached to the shield (like a shield boss or shield spikes). You can make these Strikes at any points during your movement, and each must target a different enemy. Both attacks count toward your multiple attack penalty, but don't increase your penalty until you have made both attacks.

PFS StandardViking Vindicator Feat 8

Legacy Content

Uncommon Archetype 
Source Knights of Lastwall pg. 81
Archetype Viking
Prerequisites Viking Dedication
Access Knights of Lastwall have access to this feat.

You are one of the raiders eagerly planning to launch an assault by sea on the Whispering Tyrant's Isle of Terror. You gain the Sudden Charge fighter feat, though it's a viking feat for you instead. As normal when gaining an additional feat from an archetype feat, gaining Sudden Charge doesn't count toward fulfilling the special requirement for Viking Dedication. If you already had Sudden Charge, you can retrain it as part of gaining this feat. When you use Sudden Charge to Strike a target in shallow water, the target is flat-footed against your Strike, as you use the water kicked up by your passage to camouflage your angle of attack. If you have Viking Weapon Familiarity or Viking Weapon Specialist, add the bastard sword and rapier to the list of weapons in those feats.

PFS StandardQuick Shield Block Feat 10*

Champion Champion Fighter 
Source Player Core pg. 147 2.0, Player Core 2 pg. 97
Archetypes Bastion, Bastion, Viking, Viking
Prerequisites Shield Block
* This version of the Quick Shield Block feat is intended for use with an Archetype and has a different level for access than the original feat.

You can bring your shield into place with hardly a thought. At the start of each of your turns, you gain an additional reaction that you can use only to Shield Block.