General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


PFS StandardInertial Barrier Feat 6

Abjuration Amp Occult Psychic 
Source Dark Archive pg. 25

Your spell leaves behind barriers that reduce shock and motion. Use this amp in place of a psi cantrip's normal amp entry.
Amp You or one target of the spell gains resistance to physical damage equal to 2 + the spell's level until the start of your next turn.

Traits

Abjuration:

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Amp:

An amp is a special thoughtform that modifies the properties of your psi cantrips. Psi cantrips each have their own amp, and feats with the amp trait provide different amps you can apply to psi cantrips in place of their normal amps.

Occult:

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.