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Karumzek

Karumzeks work with Norgorberites to further the secretive deity's goals.

Recall Knowledge - Aberration (Occultism): DC 21
Unspecific Lore: DC 19
Specific Lore: DC 16

Elite | Normal | Weak
Proficiency without Level

KarumzekCreature 4

Legacy Content

Uncommon NE Medium Aberration 
Source Pathfinder #171: Hurricane's Howl pg. 81
Perception +11; darkvision, poison sense (precise) 30 feet
Languages Abyssal, Common, Infernal, Undercommon
Skills Acrobatics +10, Crafting +12, Nature +8, Religion +10, Stealth +12
Str +3, Dex +4, Con +3, Int -1, Wis +2, Cha +0
Poison Sense A karumzek senses any poisoned creature. It can spend an action with the concentrate trait to determine the poison's type and current stage.
AC 21; Fort +12, Ref +12, Will +8
HP 60; Immunities poison; Weaknesses good 5
Speed 40 feet, climb 30 feet
Melee [one-action] bite +12 [+7/+2], Damage 2d6+4 piercing plus karumzek venomOccult Innate Spells DC 21; 2nd death knell, invisibility (at will; self only), vomit swarm; Constant (2nd) negate aroma
Change Shape (arcane, concentrate, polymorph, transmutation) A karumzek can take the shape of a Tiny spider. This doesn't change its Speed or Strikes.Karumzek Venom (poison, virulent) Saving Throw DC 19 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and enfeebled 1 (1 round); Stage 3 2d6 poison, clumsy 1, and enfeebled 1 (1 round)

All Monsters in "Karumzek"

NameLevel
Karumzek4
Karumzek Swarm11

Karumzek

Source Pathfinder #171: Hurricane's Howl pg. 81
Karumzeks are crafty, spider-like servitors of Norgorber.

Sidebar - Additional Lore Traveling from Axis

Karumzeks remain in Duskfathom, awaiting orders from Norgorber. Once a karumzek receives its orders, it begins its journey from Axis to elsewhere in the Great Beyond via a secret system of planar strands known as the “Reaper's Web.” While not instantaneous, a karumzek traveling along the web can reach almost any point in the Great Beyond within a few hours.