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PFS StandardKizidhar

The genies of the Plane of Wood, known as the kizidhars, are overbearing lords of their element. These master crafters of wood specialize in carpentry and all kinds of woodcarving, and they take a particular delight in reshaping the world in their own image—either through creating wooden statues of themselves or by manipulating and controlling the living things around them. Though they're able to carve themselves similarly, they usually regard their own forms as perfect.

Shunning the company of other genies, they prefer to avoid those equal in power and instead surround themselves with circles of sycophants and flatterers. With the pathways to the Universe open again for the first time in ages, kizidhars roam the multiverse to find mortals they can tempt into joining their palace retinues as servants, entertainers, and valuable sources of new information.

Kizidhars look like walking trees, averaging 10 to 12 feet tall with branches twisting to form their arms, faces, and other features. A kizidhar can reshape their body to create any wooden object.

Recall Knowledge - Elemental (Arcana, Nature): DC 24
Recall Knowledge - Plant (Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

KizidharCreature 6

Uncommon Large Elemental Genie Plant Wood 
Source Rage of Elements pg. 212
Perception +14; darkvision
Languages Common, Muan; speak with plants, truespeech
Skills Acrobatics +11, Arcana +11, Athletics +15, Crafting +15, Deception +13, Intimidation +15, Nature +16, Stealth +13 (+15 in forests)
Str +4, Dex +3, Con +5, Int +3, Wis +4, Cha +3
Items wooden shield (Hardness 3, HP 12, BT 6), staff
AC 22 (24 with shield raised); Fort +17, Ref +13, Will +12
HP 110; Weaknesses axes 5, fire 5
Shield Block [reaction]
Speed 25 feet, climb 15 feet; parting the trees
Melee [one-action] staff +16 [+11/+6] (two-hand d8), Damage 2d4+10 bludgeoningArcane Innate Spells DC 22; 7th plane shift (at will; to Astral Plane, Elemental Planes, or the Universe only); 5th tree stride (at will); 2nd entangle (Ă—2), invisibility (Ă—2), tree shape; Cantrips (3rd) detect magic; Constant (6th) speak with plants, tongues
Change Shape [one-action] (arcane, concentrate, polymorph) The kizidhar transforms into a Small or Medium wood elemental or plant creature. This doesn't affect the kizidhar's statistics, but it could change the damage type of their Strikes.Parting the Trees The genie ignores difficult terrain from plants, and can share their space with larger plants, such as trees.Sculpt Wood [one-action] The kizidhar creates a wooden item out of their body that appears in their hand and remains attached. The item can be a one-handed simple weapon, shield, or object of light Bulk. A kizidhar can instead use this ability to transform an item it's already holding or to remove an object to free its hand. Any item created with Sculpt Wood crumbles to splinters if removed from the kizidhar's possession.Take Root [one-action] (arcane, plant, wood) The genie thrusts their weapon into the ground. Plants sprout and grow out of the ground in a 20-foot burst centered on one corner of the kizidhar's square. All squares on the ground in that area are difficult terrain until the kizidhar uses this ability again.

Sidebar - Treasure and Rewards Patrons of Art

Kizidhars are great patrons and beings to introduce into a campaign using nature crafting rules. They are proud, vain, and happy to show off their superiority by creating wooden weapons and armor for those who perform a service for them. Kizidhars always seek to gain the upper hand in such deals, however, and PCs exchanging services for kizidhar goods should do so with the knowledge that a kizidhar rarely makes a deal if they don't believe they're getting the better side of the bargain.

All Monsters in "Genie"

NameLevel
Djinni5
Efreeti9
Faydhaan Shuyookh14
Gennayn2
Ifrit Shuyookh14
Jaathoom Shuyookh10
Jabali Shuyookh12
Jann Shuyookh9
Janni4
Kizidhar6
Kizidhar Shuyookh11
Marid9
Shaitan7
Zuhra8
Zuhra Shuyookh13

Genie

Source Bestiary pg. 162
A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.

Genie Nobles

Genie nobles with titles unique to their kind (as detailed in each sidebar) rule genie society. Genie nobles are generally at least 5 levels higher than a typical example of their kind. In addition to the increased statistics afforded by their higher levels, genie nobles gain additional spells. But the most wondrous (and notorious) of a genie noble’s powers is their ability to grant wishes. Any genie noble (save for jann, who lack this power) can grant a mortal or undead creature up to three wishes within a year’s time. Many unscrupulous creatures compel genie nobles to serve them, tricking them or entrapping them with magic. However, once a genie noble grants a third wish to a single creature, they are freed from service to that creature forever.