All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Magnetic Gecko

Metal objects seem to gravitate to this otherwise innocuous gecko. Its fondness for refined metals often leads the reptile to settle close to large settlements.

Recall Knowledge - Animal (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Magnetic GeckoCreature 1

Small Animal 
Source Howl of the Wild pg. 152 2.0
Perception +10; low-light vision, greater electrolocation 20 feet
Skills Acrobatics +6, Athletics +6 ((+8 to Climb)), Stealth +6
Str +2, Dex +3, Con +4, Int -4, Wis +2, Cha -1
Greater Electrolocation A magnetic gecko can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an electricity effect within the last minute.
Uncanny Climber A magnetic gecko's feet allow it to climb virtually any surface, no matter how slick or sheer. If a gecko attempts an Athletics check to Climb and critically fails, it gets a failure instead.
AC 15; Fort +10, Ref +7, Will +4
HP 20; Immunities electricity
Speed 30 feet, climb 30 feet
Melee [one-action] jaws +7 [+2/-3], Damage 1d6+2 piercingMelee [one-action] tongue +7 [+2/-3] (electricity, finesse, reach 10 feet), Damage 2d4 electricity plus static clingLaunch Metal [two-actions] The gecko repulses the metal attached to its body in all directions, dealing 2d6 bludgeoning damage (DC 17 basic Reflex save) to all creatures in a 10-foot emanation. The gecko can't use Launch Metal again for 1d4 rounds.Repel [one-action] The gecko manipulates its magnetic field to repel metal, humming audibly and gaining resistance 2 to damage from metal weapons and metal effects until the beginning of its next turn.Static Cling If the gecko hits Small or smaller creature with its tongue, and the target is made of metal or is wearing metallic armor, the gecko's tongue latches on to the creature. The creature must attempt a DC 17 Reflex save or become grabbed. While the gecko is Grabbing a creature in this way, it can attempt an Athletics check against the target's Fortitude DC to pull the creature to a space adjacent to the gecko. A creature grabbed in this way can Escape normally.

All Monsters in "Galvanoscale"

NameLevel
Giant Coppermouth7
Lightning Turtle12
Magnetic Gecko1

Galvanoscale

Source Howl of the Wild pg. 152 2.0
An interesting characteristic among a number of Golarion's reptiles is their capacity to generate or manipulate electrical current. While there doesn't seem to be a single reason for this quality, enough species possess it for scholars to have created a category of reptiles known as galvanoscales.