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PFS StandardJabali Shuyookh

A jabali genie of great power and high social rank is called a shuyookh. Strong in body and mind, jabali shuyookhs value physical skill, fine artistry, and displays of strength. Incredibly proud, they're easily offended and quick to anger but lash out only after weighing the consequences. Shuyookhs view their desires as greater than those around them, leading them to provide aid as quickly and efficiently as possible, fulfilling the terms of bargains expediently and to the letter.

Jabali shuyookhs are industrious and have many interests, including athletic competitions, engineering, jewelry-making, masonry, metalworking, and sculpting. They enjoy games of chance and bargaining, whether in a gambling hall, arena, or marketplace. Some mix their interests by managing organizations or guilds involving such concerns. Many shuyookhs reap the wealth of the Plane of Earth for sale elsewhere and speculate on the value of such commodities.

Recall Knowledge - Elemental (Arcana, Nature): DC 35
Unspecific Lore: DC 33
Specific Lore: DC 30

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Jabali ShuyookhCreature 13

Rare Large Earth Elemental Genie 
Source Rage of Elements pg. 106 2.0
Perception +23; darkvision, tremorsense (imprecise) 60 feet
Languages Common, Petran; truespeech
Skills Athletics +27, Crafting +23, Deception +24, Nature +21, Society +23
Str +7, Dex +1, Con +5, Int +5, Wis +3, Cha +4
Items +1 striking falchion
AC 35; Fort +26, Ref +22, Will +24
HP 230
Speed 20 feet, burrow 45 feet, climb 20 feet; earth glide
Melee [one-action] falchion +30 [+25/+20] (forceful, magical, reach 10 feet, sweep), Damage 2d10+2+14 slashingMelee [one-action] fist +29 [+25/+21] (agile, magical, nonlethal, reach 10 feet), Damage 2d6+2+13 bludgeoning plus Push 15 feet and stone clutchRanged [one-action] rock +29 [+24/+19] (brutal, range increment 120 feet), Damage 2d8+2+13 bludgeoningArcane Innate Spells DC 34 (+4 dmg); 8th earthquake; 7th interplanar teleport (to Astral Plane; Elemental Planes; or the Universe only); 6th mountain resilience (at will; self only), petrify; 5th illusory disguise, wall of stone; 4th shape stone (at will); Cantrips (6th) detect magic; Constant (5th) truespeech
Change Shape [one-action] (arcane, concentrate, polymorph) The jabali transforms into a Small or Medium earth elemental or land animal, typically a camel or dog. This doesn't affect the shuyookh's statistics, but it could change the damage type of their Strikes.Earth Glide The jabali can Burrow through dirt and stone at their full burrow Speed, leaving no tunnels or signs of their passing.Earthen Control When the shuyookh casts wall of stone, the edges can pass through creatures, which are shunted to the side of the wall opposite that edge.Economical Wish (downtime) Frequency three times per year; Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 7 flat check or a failure if not. The shuyookh fulfills the wish in the most straightforward, simple way possible.Stone Clutch (arcane, earth) When the jabali Pushes a creature into a stone barrier, the surface grips it with fingers of stone. The target must succeed at a DC 32 Reflex save or become grabbed by the surface (Escape DC 38).Stone Crush [one-action] (arcane, earth) The jabali deals 2d6+13 bludgeoning damage to all creatures within 100 feet that are grabbed by stone clutch, with a DC 34 basic Fortitude save.

Sidebar - Additional Lore Industry Titans

The mercantile empires of jabali shuyookhs extend across the Plane of Earth and onto other planes. Jabalis especially like to trade in regions of the Universe and across the Plane of Fire. Many customers value gemstones, metals, and other precious materials mined on the Plane of Earth. Thus, the resources of the Plane of Earth feed industry across the planes.

All Monsters in "Genie"

NameLevel
Djinni5
Efreeti9
Faydhaan Shuyookh14
Gennayn2
Ifrit Shuyookh14
Jaathoom Shuyookh10
Jabali Shuyookh12
Jann Shuyookh9
Janni4
Kizidhar6
Kizidhar Shuyookh11
Marid9
Shaitan7
Zuhra8
Zuhra Shuyookh13

Genie

Source Bestiary pg. 162
A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.

Genie Nobles

Genie nobles with titles unique to their kind (as detailed in each sidebar) rule genie society. Genie nobles are generally at least 5 levels higher than a typical example of their kind. In addition to the increased statistics afforded by their higher levels, genie nobles gain additional spells. But the most wondrous (and notorious) of a genie noble’s powers is their ability to grant wishes. Any genie noble (save for jann, who lack this power) can grant a mortal or undead creature up to three wishes within a year’s time. Many unscrupulous creatures compel genie nobles to serve them, tricking them or entrapping them with magic. However, once a genie noble grants a third wish to a single creature, they are freed from service to that creature forever.