All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardSnapping Turtle

Snapping turtles are freshwater reptiles with a long flexible neck, a sharp piercing beak, and a confrontational temperament that doesn't prevent some spellcasters from choosing these creatures as familiars. They weigh about 20 pounds and have shells around 18 inches in length.

Recall Knowledge - Animal (Nature): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Snapping TurtleCreature -1

Legacy Content

N Tiny Animal 
Source Bestiary 2 pg. 269 2.0
Perception +3; low-light vision, scent (imprecise) 30 feet
Skills Athletics +5, Stealth +3 (+5 in water)
Str +1, Dex -1, Con +4, Int -4, Wis +1, Cha -2
Deep Breath The snapping turtle can hold its breath for 30 minutes.
AC 16; Fort +8, Ref +1, Will +3
HP 9
Speed 10 feet, swim 20 feet
Melee [one-action] jaws +6 [+1/-4], Damage 1d4+2 piercingClench Jaws [one-action] Requirements The snapping turtle damaged a creature with a jaws Strike in its previous action; Effect The snapping turtle clenches its jaws down and automatically deals an additional 1d4 bludgeoning damage to the creature it just bit.Shell Defense [one-action] The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 18, but it can't act except to reemerge, which it can do as a single action.

All Monsters in "Turtle"

NameLevel
Giant Snapping Turtle9
Snapping Turtle-1

Turtle

Source Bestiary 2 pg. 269 2.0
These generally mild-mannered and docile creatures prefer to be left alone, but the ill-tempered snapping turtle is a notably violent exception to this rule.