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Second Kiss EngineHazard 6

Legacy Content

Uncommon Mechanical Trap 
Source Pathfinder #179: Cradle of Quartz pg. 28
Complexity Simple
Stealth -1
Description Exposed clockwork gears spin at high speeds.
Disable DC 28 Thievery (expert) to disable the engine, or DC 26 Engineering Lore to disengage the drive shaft. Either method disables the trap but also shuts down the engine, disabling the Second Kiss's propulsion.
AC 27, Fort +15, Ref +18
Hardness 10, HP 50 (BT 25); Immunities critical hits, object immunities, precision damage
Spinning Gears [reaction] Trigger A creature Strides in the engine nacelle; Effect The creature's clothing or limbs get caught in the spinning gears and axles of the engine. The creature must attempt a DC 24 Reflex save.

Critical Success The creature is unaffected.
Success The creature takes 2d8+9 bludgeoning damage.
Failure The creature takes 4d8+18 bludgeoning damage.
Critical Failure The creature's clothing is pulled into the clockworks. The creature takes 4d8+18 bludgeoning damage and is restrained. Until the creature Escapes (DC 24), it takes 2d8+9 bludgeoning damage each round as it's pulled into the spinning rotors. A creature wearing clothing can automatically Escape by doffing its caught clothing; this destroys the doffed clothing.