Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions

Kineticist Details | Kineticist Feats | Kineticist Sample Builds | Elements

PFS StandardFire

Source Rage of Elements pg. 14

Impulse Feats

Click here for a list of all Fire impulse feats.

Elemental BlastLevel 1

1d6 fire, 60 feet

Impulse Junction (Single Gate)Level 1

Increase the damage die size of fire damage dealt by the impulse by one step.

Gate JunctionLevel 5

Critical Blast The target takes 1d6 persistent fire damage. You gain an item bonus to this persistent damage equal to your item bonus to impulse attack rolls, such as from a gate attenuator.
Elemental Resistance cold, fire
Aura Junction Enemies in your kinetic aura gain weakness to fire from your fire impulses. The weakness is equal to half your level (minimum weakness 1).
Skill Junction Intimidation, Intimidating Glare