General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery

PFS LimitedBlack Powder Flash [two-actions] Feat 10

Archetype Visual 
Source Pathfinder #178: Punks in a Powderkeg pg. 79
Archetype Martial Artist
Prerequisites Powder Punch Stance
Requirements You're in Powder Punch Stance.

You ignite a pinch of black powder in a foe's face. Choose an adjacent creature. It must attempt a Fortitude save against your class DC.

Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can rub its eyes as an Interact action to end this blinded condition.
Critical Failure The creature is blinded for 1 round and dazzled for 1 hour.



This feat belongs to an archetype.


A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.

Black Powder Feats

Source Pathfinder #178: Punks in a Powderkeg pg. 55
If the characters agree to Nixbrix's challenge to defeat Bitey or otherwise impress the gang leader, he offers to teach them a few tricks. The characters gain access to the feats in the Black-Powder Berserkers section on page 79, even if they aren't from Alkenstar or the Mana Wastes, though they still must meet the feats' other prerequisites to take them.

Related Feats: Inured to Alchemy, Pain Tolerance, Powder Punch Stance, Thunder Clap