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Buzzing Latch RuneHazard 13

Legacy Content

Electricity Magical Sonic Trap 
Source Pathfinder #154: Siege of the Dinosaurs pg. 21
Complexity Simple
Stealth DC 32 (master)
Description An invisible rune on the door begins emitting a very loud buzzing sound, potentially paralyzing an intruder.
Disable DC 34 Thievery (master) to disrupt the rune without triggering it or dispel magic (6th level; counteract DC 31) to magically counteract the rune
AC 33, Fort +25, Ref +19
Hardness 21, HP 84 (BT 42); Immunities critical hits, object immunities, precision damage
Jolting Buzz [reaction] (electricity, evocation, primal, sonic) Trigger A creature attempts to open the door without using the key; Effect The trap makes a loud buzz and deals 5d10 electricity damage and 5d10 sonic damage to the triggering creature (DC 32 basic Reflex save; this save applies to both the electricity damage and the sonic damage). Further, the creature must attempt a DC 32 Fortitude save.

Critical Success No effect.
Success The target is paralyzed for 1 round.
Failure The target is paralyzed for 1d4 rounds. At the end of each of its turns, it can attempt a new DC 32 Fortitude save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
Critical Failure The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
Reset The trap resets after 1 hour.