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Gorilla Stance [one-action] Feat 4*Legacy Content
Monk Stance Source Advanced Player's Guide pg. 128 2.0Archetypes Martial Artist,
Wild Mimic* This version of the Gorilla Stance feat is intended for use with an Archetype and has a different level for access than the
original feat.
You lower yourself to the ground and take an imposing, knuckle-walking stance. While in this stance, the only Strikes you can make are gorilla slam unarmed attacks. These deal 1d8 bludgeoning damage; are in the
brawling group; and have the
backswing,
forceful,
grapple,
nonlethal, and
unarmed traits. While you are in Gorilla Stance, you gain a +2 circumstance bonus to
Athletics checks to
Climb, and if you roll a success on an Athletics check to Climb, you get a critical success instead.
Archetype Use
This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to have its class traits.
Gorilla Stance Leads To...
Gorilla PoundTraits
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can’t use another one for 1 round. You can enter or be in a stance only in encounter mode.